Tabletop Simulator
Nemesis Retaliation (Script assisted)
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Обновление: 27 апр в 6:32

-Added a universal marker pool in case someone needs it.

-Placed the Sabotage Mission Task into the box because "Explosive token" is too obscure for now.

-Changed the way hands are being filled, maybe has less issues. We'll see how it goes.

-Taking a Data Token out of its bag will now play sounds.

-Added tags 'PassLungs', 'PassBleeding', 'PassGuts', 'PassMarked', 'PassEnvenomed', 'PassNBCSuit', 'BiohazardArmor'

-Switched back Xenobiologist counter functions to be similar with the other contractors in the script.

-Flipping a player help card will count as a "Pass" for the script and will take into account additional cards. For now these are Serious Wounds Lungs, Bleeding, Guts, Xyrian Status Envenomed, Armor NBCSuit, and BiohazardArmor in case you have Guts or a larva, with some notification messages in each case. Hopefully I didn't screw anything up.

Обновление: 26 апр в 6:17

-Added Sentry related objects.

Обновление: 21 апр в 14:41

-Removed sounds from drawing Attack decks.

-Added sounds from flipping Attack cards.

-Changed Contamination picture.

Обновление: 18 апр в 11:00

-Script will now remove the last button added ('SELECT' button) to a Support Item upon being selected.

-Added a delay before deleting all the remaining Support Items to exclude Support Items that would have additional buttons.

Обновление: 18 апр в 10:41

-Script will now stop using GUIDs to check for infected cards. We will simply check for tags on the cards assuming players will not check the card tags. This should avoid potential issues with GUIDs.

-Added 'Rifle' tag to various heavy items.

-Upon being selected, Bayonet Support Item will now be placed next to a Rifle heavy item if there is one on the player board.

-Health marker will now have GMNotes 'playerHealth'.

-Deleted universal marker bags.

-Added a failsafe that will replace your Health marker if you delete them, but the script will not save the reference to that new one, so if you intend on saving do not do that.

-If somehow, players would reload a save after deleting it, script will just assume players are alive since they are most of the game.

-Round button will skip seemingly dead players by checking their health marker position (if possible)

-Round button will now also move the first player token to the next potential alive player.

-Lander getting destroyed will now trigger the lightAlert function animation.

-Any object having 'xyrian' in its GMNotes, partially or not, will now play a sound upon being flipped.

Обновление: 16 апр в 11:47

-Added Scientist related objects.

Обновление: 14 апр в 2:04

-Added tips to the side of the table.

-Xyrian Activation cards can now be returned to their original position and rotation, with deck shuffled using non-Numpad zero key.

-Flipping a Xyrian Activation card will now play a sound also used when drawing Xyrian token and shooting at Xyrians.

Обновление: 14 апр в 1:30

-Added a toggle button to Adrenaline Chip object.

-If Adrenaline Chip button states 'ACTIVE', the player having this object on their player board will draw up to one more card when clicking the Round button.

Обновление: 13 апр в 13:23

-Fixed first round selection count being skipped when not using character draft. This meant that a game with 5 players was only using 4 standee positions from the StandeePosTable. Since one wasn't using any, it wasn't moving, and because it wasn't moving, physics made the 5th character figurine fall back into the box instead of being on the Landing Zone.

-Tried to remove the smooth interpolation from most items taken out of bags using Numpad. Dunno why this still doesn't work on some objects... Oh well.

Обновление: 13 апр в 6:24

-Added Scout related objects.