Tabletop Simulator
Nemesis Retaliation (Script assisted)
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Ενημέρωση: 18 Απρ στις 10:41

-Script will now stop using GUIDs to check for infected cards. We will simply check for tags on the cards assuming players will not check the card tags. This should avoid potential issues with GUIDs.

-Added 'Rifle' tag to various heavy items.

-Upon being selected, Bayonet Support Item will now be placed next to a Rifle heavy item if there is one on the player board.

-Health marker will now have GMNotes 'playerHealth'.

-Deleted universal marker bags.

-Added a failsafe that will replace your Health marker if you delete them, but the script will not save the reference to that new one, so if you intend on saving do not do that.

-If somehow, players would reload a save after deleting it, script will just assume players are alive since they are most of the game.

-Round button will skip seemingly dead players by checking their health marker position (if possible)

-Round button will now also move the first player token to the next potential alive player.

-Lander getting destroyed will now trigger the lightAlert function animation.

-Any object having 'xyrian' in its GMNotes, partially or not, will now play a sound upon being flipped.

Ενημέρωση: 16 Απρ στις 11:47

-Added Scientist related objects.

Ενημέρωση: 14 Απρ στις 2:04

-Added tips to the side of the table.

-Xyrian Activation cards can now be returned to their original position and rotation, with deck shuffled using non-Numpad zero key.

-Flipping a Xyrian Activation card will now play a sound also used when drawing Xyrian token and shooting at Xyrians.

Ενημέρωση: 14 Απρ στις 1:30

-Added a toggle button to Adrenaline Chip object.

-If Adrenaline Chip button states 'ACTIVE', the player having this object on their player board will draw up to one more card when clicking the Round button.

Ενημέρωση: 13 Απρ στις 13:23

-Fixed first round selection count being skipped when not using character draft. This meant that a game with 5 players was only using 4 standee positions from the StandeePosTable. Since one wasn't using any, it wasn't moving, and because it wasn't moving, physics made the 5th character figurine fall back into the box instead of being on the Landing Zone.

-Tried to remove the smooth interpolation from most items taken out of bags using Numpad. Dunno why this still doesn't work on some objects... Oh well.

Ενημέρωση: 13 Απρ στις 6:24

-Added Scout related objects.

Ενημέρωση: 12 Απρ στις 13:11

-Player Help Cards now get flipped when clicking Round button.

-Lander will now land next to the Landing Zone tile.

As requested by cantila1

-Aligned some objects on the table.

-Removed discard deck piles snap points.

-Added them again with coordinates that are aligned with the other objects.

-Moved the bigger hit counter on enemies when hovering them further away for players viewing the board from a 90° top view; they are also 1/3 smaller.

-Bigger hit counter on enemies when hovering them now reset their size after 0.5 seconds delay if the enemy is not being hovered. Script will check if the object is still being hovered every 0.2 seconds.

Ενημέρωση: 10 Απρ στις 14:32

-Added 'body' name to Body Serious Wound cards.

-Script will now take into account Body Serious Wound to draw one card less than 5, when clicking the Round button.

Ενημέρωση: 9 Απρ στις 14:26

-Added Pilot related objects.
-Changed Bayonet picture.
-Changed Captain starting items pictures.

Ενημέρωση: 8 Απρ στις 14:29

As requested by cantila1
-Filling hands of players upon clicking on the Round button will now check for Action Cards specifically in players hands; and the reset of the discard pile will now properly take into account the player color checked in the loop.

-Changed the starting item y position, so that it is placed right on the player board instead of waiting to fall using Physics. This should fix potential accidents with ammo tokens falling onto it with Physics.