Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Update: 16 apr om 11:47

-Added Scientist related objects.

Update: 14 apr om 2:04

-Added tips to the side of the table.

-Xyrian Activation cards can now be returned to their original position and rotation, with deck shuffled using non-Numpad zero key.

-Flipping a Xyrian Activation card will now play a sound also used when drawing Xyrian token and shooting at Xyrians.

Update: 14 apr om 1:30

-Added a toggle button to Adrenaline Chip object.

-If Adrenaline Chip button states 'ACTIVE', the player having this object on their player board will draw up to one more card when clicking the Round button.

Update: 13 apr om 13:23

-Fixed first round selection count being skipped when not using character draft. This meant that a game with 5 players was only using 4 standee positions from the StandeePosTable. Since one wasn't using any, it wasn't moving, and because it wasn't moving, physics made the 5th character figurine fall back into the box instead of being on the Landing Zone.

-Tried to remove the smooth interpolation from most items taken out of bags using Numpad. Dunno why this still doesn't work on some objects... Oh well.

Update: 13 apr om 6:24

-Added Scout related objects.

Update: 12 apr om 13:11

-Player Help Cards now get flipped when clicking Round button.

-Lander will now land next to the Landing Zone tile.

As requested by cantila1

-Aligned some objects on the table.

-Removed discard deck piles snap points.

-Added them again with coordinates that are aligned with the other objects.

-Moved the bigger hit counter on enemies when hovering them further away for players viewing the board from a 90° top view; they are also 1/3 smaller.

-Bigger hit counter on enemies when hovering them now reset their size after 0.5 seconds delay if the enemy is not being hovered. Script will check if the object is still being hovered every 0.2 seconds.

Update: 10 apr om 14:32

-Added 'body' name to Body Serious Wound cards.

-Script will now take into account Body Serious Wound to draw one card less than 5, when clicking the Round button.

Update: 9 apr om 14:26

-Added Pilot related objects.
-Changed Bayonet picture.
-Changed Captain starting items pictures.

Update: 8 apr om 14:29

As requested by cantila1
-Filling hands of players upon clicking on the Round button will now check for Action Cards specifically in players hands; and the reset of the discard pile will now properly take into account the player color checked in the loop.

-Changed the starting item y position, so that it is placed right on the player board instead of waiting to fall using Physics. This should fix potential accidents with ammo tokens falling onto it with Physics.

Update: 7 apr om 12:14

-Fixed loop checking for Noise stopping before finding a Noise Token in a corridor during Exploration.

-Added a delay before putting the character bag back in the box, hoping to avoid objects going in the box by accident.

-Going to next Round using the '↓Round↓' button will also fill the players' hand up to 5 cards.

-Fixed Queen ignoring doors when using autoNoise.