Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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更新: 2月24日 @ 9時25分

-Corridor and Room tiles now lock themselves 3 seconds after being dropped.

更新: 2月24日 @ 8時45分

-Reverted the previous change
-Changed the soundbox used by the Attack deck instead (I forgot I already did something like that for the returning Secure Tokens)

更新: 2月24日 @ 8時14分

-Switched the soundbox used when calling an enemy figure, since they attack as they arrive in the room, drawing an attack card was cutting the arrival sound (especially with the Queen which has a longer sound). Now they can be smoother or overlap without cutting if you do these things too fast.

更新: 2月24日 @ 7時54分

-Now that destroyed doors stay on the board, like in the other Nemesis game, changing State on a Door will play an explosion sound.

更新: 2月24日 @ 7時33分

-Changed the rotation of two corridors again

更新: 2月24日 @ 3時03分

-Non numpad numbers on Tactical Gear Items and Tactical Gear bags will draw items and put them on the player's character board's tactical gear slot where space would be available.

-Added some text reminder on the side of the table.

更新: 2月23日 @ 11時37分

-Changed Burst fire sound to be same as the killing roll on Shoot.
-Adjusted the multishoot function to work in two parts, like in my other mod. I don't like that it works in two parts, I was hoping to find a different way to do it but I gave up and just did the same thing. It works, I guess it's fine.

更新: 2月23日 @ 9時10分

-Added a snap point on the Landing Zone
-Changed Physics on the Lander Token to some extreme levels so that it struggles to reach a snap location, this makes it all floaty.

更新: 2月23日 @ 8時40分

-Changed Robot Activation state

更新: 2月23日 @ 8時37分

-Rotated snap points on the Queen Health Cards position.
-Rotated Corridors, so that the door slot would be on the left.
-Changed the rotation of the starting corridors in the script.
-Added tag rot180 to Biohazard Armor and Tactical Armor starting items.
-Unreinforcing Corridors now also plays sound.
-Fixed Headshot roll not playing the expected scream sound.
-Killing roll now plays a heavier shooting sound.