Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Update: 24 feb om 7:33

-Changed the rotation of two corridors again

Update: 24 feb om 3:03

-Non numpad numbers on Tactical Gear Items and Tactical Gear bags will draw items and put them on the player's character board's tactical gear slot where space would be available.

-Added some text reminder on the side of the table.

Update: 23 feb om 11:37

-Changed Burst fire sound to be same as the killing roll on Shoot.
-Adjusted the multishoot function to work in two parts, like in my other mod. I don't like that it works in two parts, I was hoping to find a different way to do it but I gave up and just did the same thing. It works, I guess it's fine.

Update: 23 feb om 9:10

-Added a snap point on the Landing Zone
-Changed Physics on the Lander Token to some extreme levels so that it struggles to reach a snap location, this makes it all floaty.

Update: 23 feb om 8:40

-Changed Robot Activation state

Update: 23 feb om 8:37

-Rotated snap points on the Queen Health Cards position.
-Rotated Corridors, so that the door slot would be on the left.
-Changed the rotation of the starting corridors in the script.
-Added tag rot180 to Biohazard Armor and Tactical Armor starting items.
-Unreinforcing Corridors now also plays sound.
-Fixed Headshot roll not playing the expected scream sound.
-Killing roll now plays a heavier shooting sound.

Update: 23 feb om 3:32

-Added the newly imported Player Help cards GUIDs into the script.

Update: 23 feb om 3:25

-Reimported Player Help cards with new text.
-Changed Medkit picture.

Update: 23 feb om 3:14

Update: 22 feb om 13:02

-Was missing one contamination card.