Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Opdatering: 24. feb. kl. 9:46

-Removed a part of the script that would only work if I had 3 soundboxes, but I don't want more than 2.
-Removed the multi roll text reminder.

Opdatering: 24. feb. kl. 9:25

-Corridor and Room tiles now lock themselves 3 seconds after being dropped.

Opdatering: 24. feb. kl. 8:45

-Reverted the previous change
-Changed the soundbox used by the Attack deck instead (I forgot I already did something like that for the returning Secure Tokens)

Opdatering: 24. feb. kl. 8:14

-Switched the soundbox used when calling an enemy figure, since they attack as they arrive in the room, drawing an attack card was cutting the arrival sound (especially with the Queen which has a longer sound). Now they can be smoother or overlap without cutting if you do these things too fast.

Opdatering: 24. feb. kl. 7:54

-Now that destroyed doors stay on the board, like in the other Nemesis game, changing State on a Door will play an explosion sound.

Opdatering: 24. feb. kl. 7:33

-Changed the rotation of two corridors again

Opdatering: 24. feb. kl. 3:03

-Non numpad numbers on Tactical Gear Items and Tactical Gear bags will draw items and put them on the player's character board's tactical gear slot where space would be available.

-Added some text reminder on the side of the table.

Opdatering: 23. feb. kl. 11:37

-Changed Burst fire sound to be same as the killing roll on Shoot.
-Adjusted the multishoot function to work in two parts, like in my other mod. I don't like that it works in two parts, I was hoping to find a different way to do it but I gave up and just did the same thing. It works, I guess it's fine.

Opdatering: 23. feb. kl. 9:10

-Added a snap point on the Landing Zone
-Changed Physics on the Lander Token to some extreme levels so that it struggles to reach a snap location, this makes it all floaty.

Opdatering: 23. feb. kl. 8:40

-Changed Robot Activation state