Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Mis à jour le : 9 avr. à 14h26

-Added Pilot related objects.
-Changed Bayonet picture.
-Changed Captain starting items pictures.

Mis à jour le : 8 avr. à 14h29

As requested by cantila1
-Filling hands of players upon clicking on the Round button will now check for Action Cards specifically in players hands; and the reset of the discard pile will now properly take into account the player color checked in the loop.

-Changed the starting item y position, so that it is placed right on the player board instead of waiting to fall using Physics. This should fix potential accidents with ammo tokens falling onto it with Physics.

Mis à jour le : 7 avr. à 12h14

-Fixed loop checking for Noise stopping before finding a Noise Token in a corridor during Exploration.

-Added a delay before putting the character bag back in the box, hoping to avoid objects going in the box by accident.

-Going to next Round using the '↓Round↓' button will also fill the players' hand up to 5 cards.

-Fixed Queen ignoring doors when using autoNoise.

Mis à jour le : 6 avr. à 4h01

-Changed Janitor's Nail Gun picture.

Mis à jour le : 5 avr. à 13h05

As requested by cantila1
-Swapped the Mechanic starting items in his bag

Mis à jour le : 5 avr. à 12h48

-Reversed the arrows direction, I got confused for a minute. This time it's good.

Mis à jour le : 5 avr. à 12h31

-Added arrows to the corridor tile numbers, so that the player can tell how they should orient the corridors when placing them manually to not create issues for the script when exploring.

Mis à jour le : 5 avr. à 9h03

-Removed Tissue Counter from the Xenobiologist's Probe Arm.

-Added Tissue Counter to the Xenobiologist Character board instead.

-Erased all names from all character assets except for bag and figurines.

Mis à jour le : 5 avr. à 5h52

-Added Janitor related objects, might repaint Nail Gun later but the placeholder will do so that I can play today.

Mis à jour le : 3 avr. à 14h22

-Changed the way tokens are drawn slightly, so that blank token could be redrawn between multiple corridor encounters in a row.