Tabletop Simulator
Nemesis Retaliation (Script assisted)
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Обновление: 5 апр. в 12:48

-Reversed the arrows direction, I got confused for a minute. This time it's good.

Обновление: 5 апр. в 12:31

-Added arrows to the corridor tile numbers, so that the player can tell how they should orient the corridors when placing them manually to not create issues for the script when exploring.

Обновление: 5 апр. в 9:03

-Removed Tissue Counter from the Xenobiologist's Probe Arm.

-Added Tissue Counter to the Xenobiologist Character board instead.

-Erased all names from all character assets except for bag and figurines.

Обновление: 5 апр. в 5:52

-Added Janitor related objects, might repaint Nail Gun later but the placeholder will do so that I can play today.

Обновление: 3 апр. в 14:22

-Changed the way tokens are drawn slightly, so that blank token could be redrawn between multiple corridor encounters in a row.

Обновление: 3 апр. в 13:53

-Offsetted malfunction and fire markers upon exploring, makes more sense to have the malfunction right on the room description... I think ?

-Rotated all corridor tiles that had no door slots or 2 door slots. It was a problem for the script if a player was placing manually a corridor that wasn't rotated properly as you can guess... So now it's fixed ! Ha.

-autoNoise function will now list the corridor encounters that should happen after a roll and will make them happen once every 1.25 seconds to avoid overriding local variables when multiple encounters happen all at once (it wasn't working well when 4 corridor encounters were happening at once). Because it takes a full second to place four enemies in a corridor but I can't predict what will be on the intruder token... so yeah... Takes a bit longer than I wished but still shorter than doing the work yourself huh ? :D

Обновление: 2 апр. в 10:07

-Added Mechanic related objects.

Обновление: 1 апр. в 2:40

-Found that one boolean to toggle snapping for objects. Since I can't change it before putting the card in the deck; the script will change it as we draw these annoying duct tapes items. Hear that duct tapes ?! No more snapping !

Обновление: 31 март в 3:48

-Fixed Lander Pilot voicelines table length not being measured correctly. Should be good now.

Обновление: 31 март в 3:24

-Moved Lander Marker a bit further to the left when landed.

-Added Lander Pilot voice lines, hehe.

-Apparently you can't remove snap for specific items in a deck... That's weird... but ok I guess.
So DuctTape items are still snapping.... I hate it...

-Renamed 'Shuttle' to 'Lander' in the broadcast messages.

-Lander Pilot voice lines, if enabled, will be played randomly when the Lander arrives whether AA is active or not when using the button to move the round marker.

-autoNoise function will now also reduce the size of hitCounter enemy button before rolling for noise.

-autoNoise function will now double check if an enemy is really in a corridor by measuring its distance to the corridor.

-Recycled some of my other mod script to skip the character draft and directly select the character you'd like to play as.

-deadly mode variable is properly saved now, forgot to uncomment it.