Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Update: 25 Jan @ 3:29am

Based on the new rulebook
-Added more malfunction markers
-More doors
-Added Data Tokens
-Added a list of rule changes on the right side of the table to have a more similar experience to the official release but the Event Corridor part is speculation.
-I don't feel like editing corridor tiles for the Deadly Mode for now, but if the new version is too easy I'll do it.

Update: 24 Jan @ 12:43pm

-Updated rulebook

Update: 19 Jan @ 10:33am

-Rotated corridor tiles in the bag so that they're all in the same direction (as they were before I changed them)

Update: 15 Jan @ 10:20am

-Copy pasted stuff from my other mod to make the script on this one Hotseat compatible

Update: 12 Jan @ 11:59am

-Disable Snap on Corridors, Security Tokens, Room tiles

Update: 11 Jan @ 9:41am

-Corrected the return X position for yellow items
-Enabled snap on Doors
-Added snap points on all corridors entries, even hibernatorium ones.
-Moved the hibernatorium doors to be on one end rather than in the middle, so annoying to place enemies in those corridors when there's a door there, and it has trouble staying up on the very end of the tile for some reason, making it extra annoying if you don't find that sweet spot right away.
-Notes now changes after 1 minute rather than 3.
-Notes now erases itself after 2 minutes.

Update: 4 Jan @ 8:28am

-Added GMNotes on various cards to return cards to a discard pile and a discard pile to the main deck
-Added some tooltips on the right of the table to use these functions.

Update: 14 Dec, 2024 @ 6:32am

-Uploaded a compressed version of the rulebook 0.2

Update: 13 Oct, 2024 @ 7:54am

-Added condition for larvae when getting any hit to display "And Killed the target" and play the expected death sound.

Update: 10 Oct, 2024 @ 10:05am

Added cheatsheet