RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
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Update: 12 Jun, 2024 @ 9:45am

- Waster pirates spawn with Wake-up high and Yayo high
- Hussar cataphracts spawn with Go-juice high
- Added Uhlan to Deserters. They spawn with Luciferium high and Go-juice high. (Since their lore perfectly fit to Deserters.) (req: VRE - Hussar)
- Added Staticlord and Frostshaper to Deserter psycasters
- Deserter psycasters also can have Eltex weapons

- Phytokins will use Big and Small's Female gene instead. With Alpha Genes, they will still use Big and Small's one instead of "using Alpha Genes one instead". (Currently Big and Small's Incorporate ability need them to work.)

[Cherry Picker change]
You need to un-cherry picker Big and Small's male/female gene, and cherry picker Alpha Genes' male/female gene in order to prevent male Phytokins. Well if you noticed this too late and encoutered a male Phytokin, ... just accept him :)


Update: 11 Jun, 2024 @ 10:16am

[Psycaster Update!]
*Most of those changes are only active with "General: Stronger enemies"
- Every Empire/Deserter/Tribal raids usually have psycasters.
- Lower enemy psycaster level (7-ish at most, while originally could be far higher even if you set maximum psycaster level to 6) (This does NOT alter what psycasts enemies have or use)
- Every Fierce neanderthal tribe/Savage impid tribe raid can have psycasters (while VPE doesn’t add Psycaster raids for biotech tribes, which means you’ll practically never see tribal psycaster raids unless you attack friendly one).
- Neanderthal tribe have high chance to have Frostshapers and Wildspeakers. Impid tribe high more chance to have Conflagrators.
- Empire warlord (melee/ranged): chance of Hussar 75% -> 0%
- Empire additionally gets Staticlord and Frostshaper psycasters
- Empire warlord (melee): chance of Nephilim -> 30% (req: Nephilim Xenotype)
- Non-Hussar cataphracts can spawn with Eltex weapons (req: Eltex Weaponry)
- Empire psycasters can spawn with Eltex weapons. (req: Eltex Weaponry)
- Deserters can spawn with Eltex weapons (req: VFE - Empire and Eltex Weaponry)
- Horaxian highthralls can be Necropath psycasters
- Horaxian highthralls have a small chance to be Herald of the black hive psycasters (req: Alpha Animals)
- Neanderthal tribe have high chance to Ravager psycaster (req: Alpha Animals)
- Archons in archon raids are Transcendent psycasters (apparently they weren’t) (req: VRE - Archon)
- Angels of hell and great satans are Necropath psycasters (req: Big and Small - Heaven and Hell)
- Holy warriors and great authorities are Harmonist psycaster (req: Big and Small - Heaven and Hell)
- Hellguards are conflagrator (req: Big and Small - Heaven and Hell)
- Mammalia tribes have psycasters: high chance for Wildspeaker (req: Biotech Expansion - Mammalia)
- Mammalia tribes have high chance to have Ravager psycaster (req: Biotech Expansion - Mammalia and Alpha Animals)
- Psycaster path locks are reverted (turned out locking psycaster path will prevent enemy psycasters from actually getting psycasts)

Update: 11 Jun, 2024 @ 10:04am

[Auto-generated text]: Update on 6/12/2024 2:02:28 AM.

Update: 10 Jun, 2024 @ 6:38pm

- Added Water foci icon for Vanilla Psycasts Expanded and Goji's Fantasy Race: Merren (No, Void foci is untouched. I believe VE team will add it someday…right?)
- Euglena got Wood leather gene (req: Alpha Genes)
- Euglena got Large frame gene (req: Big and Small)
- Eltex weapons won’t spawn on enemy (since Hussars with Eltex weapons were too common) (req: Eltex Weaponry)

Update: 9 Jun, 2024 @ 10:23pm

- Gigante -> Goliath (suggested)
- Slayer's collar: Shard cost 1 -> 10 (Integrated Implants)
- Psychic shield: Base shield HP 40 -> 30 (Integrated Implants)

Update: 9 Jun, 2024 @ 7:57am

(Minor fix)
- Gigantes -> Gigante (as it was plural) (may change later if suggested)
- Fixed a harmless red error happened with Big and Small - Heavens and Hell and Nephilim Xenotype but without EBSG Framework

Update: 9 Jun, 2024 @ 7:31am

(Minor fix)
- Reverted some Succubus compat removal (removed unnecessary ones by misunderstanding)
- Added 4 capital inconsistency patches

Update: 9 Jun, 2024 @ 7:03am

- Removed some outdated Succubus gene compats corresponding to the Big and Small update
- Added around 30 capital inconsistency fix patches (not double-counting multiple fixes for the same label) for Big and Small, mostly for the latest update

Update: 9 Jun, 2024 @ 4:05am

- Added tribal research prerequisite (Construction) for Fine wood floor (ReBuild, VFE - Tribals) (forgot this one in the previous update)
- Added Sap blood to Euglena (req: VRE - Phytokins)

Update: 9 Jun, 2024 @ 3:39am

Added VFE - Tribals Support:
- Asphalt bridge: Added Construction research prerequisite (req: Alpha Biomes)
- Neolithic vehicles: Added tribal research prerequisites (Animal-powered ones require Animal handling, War chariot additionaly requires Bow, Hwacha also requires Bow, the others require Construction) (req: Alpha Vehicles - Neolithic)
- Totems from Biotech Expansion - Mythic: Added Culture research prerequisite
- Basic Tents from Camping Tent - Added Construction research prerequisite
- Wooden floors from Outland - More Floors: Added Construction research prerequisites
- Rustic wall, Ornate wall and Wall armor: Added Construction research prerequisite (req: ReBuild: Doors and Corners)

- Hullfoam and Hullfoam plating: Added Hullfoam research prerequisite (SOS2)
- Space telescope: Added Starflight basics research prerequisite (SOS2)
- Balloon: cargo capacity 100kg -> 20kg (Alpha Vehicles - Neolithic)