Men of War II

Men of War II

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Update: 13 Apr @ 10:42am

**v1.99**

**Armor-Penetration & Vehicle Damage**
- Increased penetration efficiency for the following guns:
75mm KwK42, 75mm Pak42, 76mm M1, 76mm M5, 90mm M3, 90mm T15, 100mm D-10/BS-3, 122mm A-19/D-25, 128mm Pak44
- Decreased penetration efficiency for the following guns:
76mm F-34, 76mm ZiS-5
- Improved accuracy for the following gun:
75mm KwK42
- Adjusted armor protection for the following vehicles:
Panther (Pz.V), Tiger I (Pz.VI), Tiger II (Pz.VI B), IS-3
- Reduced crew damage efficiency of Non-HEAT AT grenades against medium and heavy tanks
- Increased crew damage efficiency of anti-tank rifles
- Improved anti-tank rifle effectiveness against emplaced weapons
- Increased heavy machine gun damage against unarmored vehicles
- Reduced probability of fuel explosion for vehicles
- Reduced explosion chance of small-caliber ammunition
- Slightly increased explosive blast lethality against tank crews
- After this update, armor-penetration dynamics between tanks will change as follows (examples):
- The US 76mm tank gun and Soviet 85mm tank gun can penetrate the frontal upper plate of a Tiger I at 100m (with a probability, at 0° angle).
- The US 90mm M3 tank gun (Pershing) with T33 AP can penetrate the Panther’s frontal upper plate at 80m.
- The Soviet 100mm AT gun, 122mm tank gun, and US 90mm T15 tank gun (Super Pershing) can penetrate the Panther’s frontal upper plate at 100m.
- The German 75mm long-barrel gun (Panther and JPz.IV) can penetrate the frontal upper plate of IS-1 and early IS-2 at 100m.
- The German 128mm Pak44 AT gun (Jagdtiger) can penetrate:
- IS-3's driver viewport weak spot at 50m
- Super Pershing’s frontal upper plate at 50m
- M4A3E2’s frontal upper plate at 100m
- The Soviet 76mm tank gun will have more difficulty penetrating the Tiger I’s lower side armor (covered by roadwheels).
- The US 76mm tank gun and Soviet 85mm tank gun will have more difficulty penetrating the Panther’s upper frontal turret armor.

**Small Arms & Infantry Combat**
- Restricted infantry AI firing-while-moving distance to 15m.
- Adjusted suppression parameters to improve all infantry’s resistance to suppression from distant enemy fire.
- Increased explosive blast radius for dynamite; close-range dynamite explosions may now cause friendly fire.
- Frag grenade lethal radius against soldiers on vehicles increased from 1m to 1.5m.

**Miscellaneous**
- Reduced repair time for all vehicle modules by 25%.
- Increased visibility range for grenades and explosives.
- Fixed the following vehicles not catching fire properly:
T-35 heavy tank, M2 half-track, M3 half-track, M16 MGMC, Sd.Kfz 7/1, Sd.Kfz 232, Sd.Kfz 251/17.
- Fixed a bug where some vehicles’ stationary vision bonus did not apply.
- Fixed suppression mechanics for unarmored vehicles.
- Fixed machine guns shooting through obstacles.
- Fixed the excessive fire rate of the US M1A1 howitzer.
- Fixed swapped reload times for early and late Soviet D-25 tank guns.
- Increased reload time for guns above 100mm caliber.
- Fixed grenades bouncing off trenches.
- Fixed missing ammunition explosion effects for some vehicles.
- Fixed missing subtitle for tank engine damage.
- Fixed some flamethrower tanks continuing to fire after crew stun.

Update: 22 Feb @ 4:35am

2025, 二月 22, 20:34:56

Update: 16 Feb @ 7:32am

v1.85G2

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Fixed missing animations for flamethrower soldiers.

Update: 16 Feb @ 12:47am

v1.85G

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**Armor Penetration and Vehicle Damage**
- Increased the efficiency of small arms in damaging the engines and hulls of unarmored vehicles.
- The gun shields on SDKFZ armored vehicles can no longer be easily penetrated by machine guns.
- Fixed the incorrect engine fire location on the German VW82 Kübelwagen.
- Reduced the damage resistance of the T-35 heavy tank.

**Small Arms and Infantry Combat**
- Reduced the health damage of machine guns by 50%, now on par with rifles (still lethal).
- Improved infantry survivability, slowed down infantry attrition, and provided players with more tactical options for infantry.
- Reworked the frag damage mechanic; helmets and body armor now more effectively protect soldiers from frag.
- Increased the speed of soldiers throwing and avoiding grenades by 25%.
- When bleeding and at 10% health, soldiers will now automatically use all carried bandages to stop bleeding.
- Increased the chance of soldiers entering dying state.
- Soldiers in buildings and trenches will no longer flinch from enemy bullets if their health is above 55%.
- Soldiers in a charge will automatically go prone if their health drops below 55%.
- Added instant-kill mechanics for headshots and heart shots (extremely low trigger probability).
- Added a persistent severe bleeding damage mechanic (extremely low trigger probability).

**Fixes, Improvements, and Optimizations**
- Fixed the vanilla issue where small arms had no muzzle flash when firing.
- Fixed the vanilla issue where soldiers in cover would fire aimlessly.
- Fixed the vanilla issue where riflemen in trenches had no bolt-action animation.
- Fixed vehicle self-destruction upon landing and continuous bouncing issues.
- AI now learns to attack infantry behind fragile obstacles.
- AI now learns to prioritize shooting the crew of unarmored vehicles.
- Soldiers retreating while bleeding will no longer continue bleeding when returning to the battlefield.
- Increased the default accuracy penalty multiplier for weapons in smoke from 3x to 5x.

Update: 6 Feb @ 9:36pm

v1.85C

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Fix bug with soldier bleeding mechanic
Fix bug with grenade throwing in trenches
Fixed the bug that soldiers in houses are extremely vulnerable to bullets.
Slightly increased the power of anti-infantry mines
Fixed the problem that soldiers in trenches keep shooting at obstacles.

Update: 5 Feb @ 10:12am

v1.85B

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- Fixed a bug with the soldier bleeding mechanic.
- Fixed a bug where tanks would not shoot at soldiers behind cover.
- Fixed a bug with the crew efficiency of the M3 Lee.
- Fixed issues with the soldier climbing animation over sandbags.
- Increased the speed of soldier climbing animations.
- 82mm mortars can now use (captured) 81mm mortar shells.

Update: 4 Feb @ 10:01pm

v1.85A

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- Slightly reduced the effective upper frontal armor thickness of the Panther.
- Reduced the penetration effectiveness of the Tiger's 88mm gun against sloped armor.
- Increased the full-crew reload speed for the 90mm, 85mm, and 88mm anti-aircraft guns.

Update: 4 Feb @ 8:32pm

v1.85

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Armor Penetration & Vehicle Damage
- Changed the AP round of the US M2 AA gun from T33 to M77, reducing its maximum penetration and effectiveness against sloped armor.
- Added APCR rounds for German 50mm tank guns and anti-tank guns.
- Added APCR rounds for German Tiger and Panther tanks.
- Slightly increased the penetration of Soviet 76mm APCR shells, allowing them to penetrate the front hull of a Tiger tank at close range with a direct, zero-angle hit.
- Slightly increased the effective upper frontal armor thickness of the M4A3E2 Jumbo.
- Adjusted the damage mechanics of small-caliber HE rounds against unarmored vehicles: small-caliber HE rounds can no longer easily detonate the fuel of unarmored vehicles.

Small Arms & Infantry Combat
- **Added a health regeneration mechanic for soldiers:**
Wounded soldiers will automatically regenerate to full health after being out of combat for 5 seconds.
- **Added a bleeding mechanic:**
When injured, soldiers have a chance to enter a "bleeding" state.
Bleeding gradually reduces a soldier's health until death and interrupts health regeneration.
Using a bandage can stop the bleeding.
Soldiers carrying medkits and medical vehicles can stop the bleeding of nearby friendly soldiers.
- Soldiers carrying medkits and medical vehicles can provide accelerated healing to nearby friendly soldiers.
- Reduced the damage multiplier for soldiers throwing grenades inside buildings.

Fixes & Optimizations
- Fixed an issue where infantry throwing anti-tank grenades from trenches could accidentally kill themselves.
- Fixed the self-destruction issue of lightweight stationary weapons when contact with the ground.

Update: 4 Feb @ 6:59am

2025, 二月 4, 22:58:33

Update: 3 Feb @ 1:56pm

2025, 二月 4, 5:56:17