Crusader Kings III

Crusader Kings III

Calradian Kings
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Update: 24 Dec, 2024 @ 1:16pm

-Fixed an issue of your father still being a lowborn scum
-More bug fixing
-Added new geographical regions for additional uses in events / decisions down the line
-Fixed (hopefully) missing trees and map objects on Map Object settings of Low and Medium

Update: 24 Dec, 2024 @ 9:50am

Additions & Changes:
- Compatibility with 1.14
- Expanded playable world map:
- Added Geroia
- Added Lotki
- Added Sudican Isles
- Added Konios Island
- Overhauled every existing culture
- Added 76 new cultures:
- Added 10 new Aserai cultures
- Added new Aserai cultural heritage
- Added 5 new Battanian cultures
- Added 32 new Imperial cultures ( 17 of them available at the game start )
- Added 2 new Darshi cultures
- Added 7 new Khuzait cultures
- Added 2 new Khuzait cultural heritages
- Added 3 new Geroian cultures
- Added 4 new Sturgian cultures
- Added 11 new Vlandian cultures
- Added 2 new Vlandian cultural heritages
- Added 3 new Geroian cultures
- Added Swadian and Rhodok cultures
- Added 10 new cultural traditions
- Added 4 new flavour decisions for Imperial cultures:
- Added "Buy Wine" decision
- Added "Invite Patrician Family" decision
- Added "Recruit Eleftheroi" decision
- Added "Influence Actors Guild" decision
- Added new travel events
- Added 57 new Men-at-Arms
- Replaced vanilla MAA with unique troop tree for every major cultural heritage
- Added Mount and Blade inspired backstory creator for player-created
adventurers
- Adventurers can now recruit local Men-at-Arms
- Rulers can now recruit Men-at-Arms from different cultures within their realm
- Added decision for adventurers to recruit region-related bandits
- Added Bannerlord-inspired adventurers
- Added new special buildings: Lake Rat Hideout & Beni Zilal Fortress
- Added 9 new casus belli types for Imperial cultures
- Added "Imperial Expedition" decision and event chain
- Added dynamic Claimant Empires
- Added decision to become a Claimant to the Calradian Empire
- Added decision to restore the Calradian Empire
- Added "Demand Senatorial Faction Change" interaction for Imperial rulers
- Added new 2 character traits related to the Calradian Empire
- Overhauled Imperial senatorial factions:
- Imperial vassals are now much more likely to take hostile actions against
their liege, if they back different senatorial factions than them
- Imperial vassals are now much more likely to cooperate with their liege, if
they support the same senatorial factions as them
- Reworked war values for Imperial characters, Calradian Empire civil war is
now much more dynamic
- Reworked vassalization values for Imperial characters
- Changed Imperial titles and title holders names
- Overhauled Vlandian, Sturgian and Imperial names and house names
- Added Vineyard Building for "Winemasters" cultural tradition
- Removed placeholder barony names
- Overhauled duchies and kingdoms de iure boundaries
- Added cultural names for Khuzait, Nord and Sturgian held Imperial duchies
- Added cultural names for the Calradian Empire
- Added cultural names for Battania
- Changed "Sethys Valley" duchy name to "Sethysia"
- Added new nicknames
- Changed map gfx
- Decreased default cultural conversion time
- Brought mod to a total of 43 religions
- Added events if Sturgia collapses to fracture their dejure
- Changed Nordic religious localization
- Added decisions to form various kingdoms inside of the Grand Principality
- Added mercenary names for culture specific mercenaries
- Made fixes to cultural title localizations
- Added ability for a canon minor clan to accept or reject offers of vassalage from landed rulers; they can still be expelled
- Added bookmark art for the Khuzaits, Empire, Aserai, Battania, and Vlandia. (Sturgia art still WIP)
- Added bookmarks for Aserai and Battanians; localization still in progress
- Added additional counties along the Damar River in Aserai territory

Update: 24 Dec, 2024 @ 9:39am

Update: 14 Aug, 2024 @ 8:48am

Update: 4 Aug, 2024 @ 8:28pm

Update: 3 Aug, 2024 @ 8:51am

Update: 9 Jun, 2024 @ 12:20pm

* Added the first inklings of the Empire senate system.
- Faction traits (Oligarch, Populist, Royalist, and Militarist)
- Rulers with the same faction traits as their liege are less likely to join factions against their liege.

Update: 2 Jun, 2024 @ 5:10pm

* ADDED THE FIRST SONGS TO OUR MOD SOUNDTRACK

Update: 1 Jun, 2024 @ 10:19am

Update: 26 May, 2024 @ 12:57pm