Crusader Kings III

Crusader Kings III

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Calradian Kings
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2.410 GB
8 May, 2024 @ 4:50pm
21 Sep @ 12:30pm
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Calradian Kings

Description
THIS IS AN ALPHA RELEASE VERSION. CRASHING/LOG BLOAT CAN BE EXPECTED. YOU WERE WARNED!



Calradian Kings - Alpha release x2.0.16.3 for Crusader Kings 3 Versions 1.17*

Calradian Kings is a total conversion mod for Crusader Kings 3 that brings the world of Mount & Blade, created by TaleWorlds, into Crusader Kings 3. Initially beginning as a project to bring Calradia from pre-early access Bannerlord into Crusader Kings, it eventually evolved into an effort to instead bring the Bannerlord we know today into Crusader Kings.
You, as a ruler of your choosing, will have the opportunity to either unite the warring Empire claimants, or burn down the Empire as an outside force, and bring about a new age of warbands.



  • The Calradian Civil War Struggle - This civil war, which has brought the Calradic Empire to its death throes, is unique among prior civil wars due to the scope of the conflict and the external pressures exerted on each empire. In addition, each claimant empire has their own version of how the empire must be ran. This can be found in the types of succession laws and realm laws each one possesses and may put forward. The Dragon Banner could possibly be found and used to further legitimize an imperial ruler's claim to the empire, or be used to crumble them instead.

  • The Calradian Senate - The Senate is home to the aristocratic class of Calradian society. That does not have to be the case. With the proper governance, new laws can be put forward, emperors can be chosen, claims can be made or disregarded, forms of republican government can be instituted, and much more.

  • Custom Units, Character Armor, Hair, and Artifacts - For a setting in Calradia, it would be unfitting for there to be no unique items to assist in fleshing out the world. Numerous artifacts, each with their own unique lore, can be found and kept in your own specially designed royal courts. Custom units, made to reflect the unit type equivalent in Bannerlord, can be recruited by players and designed to seamlessly blend into the world itself. Character portraits will also be receiving attention as well, with hairstyles, clothing, and armor inspired by what nobility in Bannerlord wears.

  • An Expansion to the Existing World Lore - It is well known by much of the Mount & Blade community that religious history is lacking in many aspects within Warband and Bannerlord. To this end, we have designed religions & faiths that fit in with the cultural aesthetic, as well as taking into consideration any references, no matter how small, that would help to further flesh out these faiths. In addition to this, cultures have been designed to fit what we already know about the cultures, from Vlandians all the way east to the Khuzaits.

  • New Lands and Cultures - A bigger world exists beyond what we personally know as Calradia. The Darshi in the southeast exist as a people grappling with their own failing empire. In the northern peninsulas of Sturgia, the Nords have made settlements and encroachments on Sturgian land, in the northeast exist the mountain-dwelling Iltanlar and forest dwellers known as the Vakken. Beyond introducing cultures that already exist in the lore, we are moving to create entirely new subcultures from the existing cultures to create a diversity of cultures where a single monolithic culture would make little sense.

  • A Big and Detailed World Map - When designing Calradia and the world, we wanted to increase the scope and scale of the world in relation to Bannerlord. In Bannerlord, the world has far fewer settlements and feels much smaller in size. For Crusader Kings, we made entirely new counties, duchies, and kingdoms to help fill in the empty spaces between settlements on the Bannerlord map. In addition to this, the landscape work was done with intricate detail as to create varying climates across a wide spectrum of landscapes, from the plains of Vlandia, to the forests of Battania, southwards into the desert wastes of the Aserai, and finally east in the steppes of the Khuzait tribes.

  • This list isn't final... - Much more can be found in this game, as well as some things that are still in development for the most part.




Why is this mod incomplete/in alpha!?
The mod is still in an alpha version because much of it outside of the map design is still unfinished. Although the factions exist (Battania, Vlandia, the Empires, etc.), they are likely still subject to immense change. This includes the de jure makeup of those realms. In addition to this, much of what is listed under features are still incomplete items that still need to be worked on. MOST IMPORTANTLY, this mod will remain in alpha so long as your log files are as bloated as a Daemon of Nurgle. If you don't understand that, then you need to review the Playtesting Channel within the Discord linked below.

Will there be a Warband startdate?
Yes.

How do I report bugs?
You should report bugs in the Discord linked below, in #bug-reporting channel.

Can you play multiplayer?
I have not personally tested multiplayer myself, the stability of MP is likely going to suffer from desyncing caused by unfinished debugging & compatching. Try at your own risk.

How can I help with development?
Go to Join the Team[docs.google.com] and fill out the questionnaire to be considered for a position in the development team! Thank you for your interest!


Discord[discord.gg]
Moddb
Subreddit
Join the Team[docs.google.com]


Lord Eastwood - Lead Developer/Map
Ruktruyur - Coat-of-Arms/Cultural Lore & Mechanics/Icon GFX's
Irlfit - Coding
Theodorex - Coding / Lore Development
Zim - Religious & Cultural Lore
Twisle - Code/Titles
BeanTKH - Dynasty & House Work
Aceroy - Coding/Man-at-Arms
Stocky Kruegar - Faith, Coding, Characters, and Coat-of-Arms
Cirdan - Battanian Lore
alexeystukov - Flavorization + Fixes

Special thanks goes to:

LotR: Realms in Exile - For their publicly available terrain textures and shaders!
And to the many people on the modding co-op and in this community who helped whenever something came up.
376 Comments
Goyda?Slav! 4 Oct @ 12:40am 
Ура, я поддерживаю Я ещё и в крестах!
Lord Eastwood  [author] 28 Sep @ 11:26am 
We are considering it but our current concern is with our current WIP Warband update. Depending on how much Warsails truly changes, we may or may not end up including those changes in that update. We'll have to see.
Thorfin 28 Sep @ 10:35am 
I am loving the mod so far! Just a curious question, are you going to be adding the new stuff from the warsails update? e.g. nords factions and northern islands and territories?
Irlfit  [author] 7 Sep @ 3:18pm 
@DJSpaceBar Hi, I tried to replicate this issue multiple times with dozen different characters in Battania, to no avail though - pilgrimages seem fine. Would you mind joining our discord server so we could talk about it there and get all neccessary details and circumstances of your bug?
DJSpaceBar 7 Sep @ 2:38pm 
Hey, really liking the mod! Just one thing (apologies if it's nothing to do with this mod, it could be a bug on Paradox's end, but every pilgrimage I go on ends early. I get the "A Journey's End" pop up. It gets to the second of four stages, and then the character just decides to leave it. My character follows Battanian Druidism, and I have tried this with two holy sites (I haven't tried the most northern one). Please let us know if you require any other details (assuming this is the mod and not CK3 being CK3 haha)
Al120 26 Aug @ 9:13am 
Gotta say this is my second favorite total overhaul. Just some highlights of my current campaign:

The Aserai are rich and powerful that basically dissolved the Khuzait. The Western Empire is fragmented. The Northern Empire holds strong, The Southern Empire doesn't exist and instead got re-branded as the Eastern Empire. And then Vlandia became Swadia and made Battania and Sturgia tributaries.
Cidalex 21 Aug @ 8:49am 
more work in this mod than in bannerlord
JayruuSama 20 Aug @ 2:13pm 
are there any goldmines?
Lord Eastwood  [author] 17 Aug @ 10:53am 
These answers are answered on our Discord, but we are awaiting to see what Warsails does to the map first. We will not commit to anything until we have seen it with our own eyes.
Ingovwetrust_1984 17 Aug @ 8:33am 
Sir will you make the new faction of Bannerlord DLC? Just curious.