Crusader Kings III

Crusader Kings III

Calradian Kings
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Update: 21 Sep @ 12:30pm

Update: 18 Sep @ 6:38pm

Update: 16 Sep @ 3:10pm

- Fixed building construction bug
- Tribals are now able to construct buildings in non-tribal holdings
- Removed "Tribal Build Restriction" game rule
- Removed "Conquered Castles" innovation
- Fixed missing innovation localization

Update: 11 Sep @ 4:51pm

- Compatched to 1.17.0.1

Update: 11 Sep @ 4:25pm

Update: 10 Sep @ 5:04am

- Compatched the mod to 1.17 / Coronations DLC
- Added traditional coronation sites for Battanian and Calradians, Dunglanys and Lycaron respectively. Dunglanys isn't the final location I had intended for it
- Relocalized some coronation events to fit canon
- Modified marriage acceptance between Calradian Claimants so that they are reduced between each other. No more allied death blobs against poor ole' South Empire.

Update: 9 Sep @ 9:10pm

Update: 9 Sep @ 9:09pm

Update: 30 Aug @ 4:12pm

- Added heraldry evolution mechanic
- Titles will use Coat of Arms of their rulers houses
- Reworked unreformed faith AI conversion rate
- Added new Coat of Arms design for every major heritage and culture
- Balanced discovered cultural innovations at game start
- Increased canon dynasties splendor level
- Added new Balian, Vlandian, Swadian and Rhodok dynasty names
- Added new Coat of Arms for some titles and dynasties
- Added simple Rhodok elective law
- Calradian senate faction traits will affect vassalization acceptance
- Added new game rules
- Added new colors to Coat of Arms designer
- Removed "At Peace" penalty for Wilundist faith
- Removed "Traditionalists" tradition from Laconean culture
- AI is more likely to consider "Thonian Unification" decision

Update: 25 Aug @ 6:28pm

- Balanced Holy Sites modifiers
- Fixed missing "Thonian Unification" event description
- Fixed minor localization bugs