DayZ
Old Food
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Update: 18 May @ 9:04am

Fixed:

- Added missing ";" within 3_game script.

Update: 29 Mar @ 11:15am

Changed:

- This mod now uses the vanilla version of food poisoning, instead of the previously modded version. [much less aggresive by default]

- Max agent count is 1000.

- The greater the agent count in the player, the more intense the symptoms become.

- The player will also experince fever symptoms while sick. [Screen blurring, water loss]

- Unsafe cans now provide less nutrition.

- Unsafe items are also harder to digest, and fill the players stomachs more quickly,

- All unsafe cans can now give you food poisoning, previously non-meat variations only made the character vomit.

- Removed the namalsk scripts and variants of the food. These are no longer required as vanilla game handles frozen cans.

Added:

- Server owners can now edit different settings of the disease within a json file:
- Default setup is vanilla.

{
"AgentDigestibility": 0.5, // multiplier for agents digested in the stomach from infected food( agents_transfered = digested_amount(in grams or mls) * m_Digestibility)

"VomitAgentReduction": 60, // base amount of agent removed by vomitting. May increase or decrease based on agent count and other variables.

"DieOff_Speed_Charcoal": 0.5, // how fast the agent dies off when charcoal is active (per sec)

"DieOff_Speed_LowAgentCount": 0.3 // how fast it dies off when agent count is lower than the "de-activation threshold" ["20"]
}

Discord[discord.gg]

Update: 28 Jun, 2024 @ 12:31pm

New:

- Compatibility added with Namalsk Survival

Changes:

- Class names have been changed for some items
- Additional classes have been added for frozen variations - [requires namalsk survival to spawn frozen]
- Class names file has been updated within the mod folder
- Server owners will need to update their types with the new class names
- Two types templates are now included within the mod folder to aid with this change [One for Chernarus and one for Namalsk]

Fixes:

- Large closed can variations previously did not open as safe versions, due to a conflict with vanilla scripts. This has now been fixed.

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Update: 6 May, 2024 @ 9:08am

Version: 1.01

As was requested, closed can variations have now been added to the mod. Class names are listed in the file within the mod folder.

Closed cans will still have a chance to get you sick when opened.

Other changes have been made, so that not all of the toxic food will give you food poisoning.
Some may just make you throw up instantly instead. :)

Making it a little more interesting for those willing to risk eating the food, in hope that they have found a safe version.

Join the discord to keep up with any future changes, or for general discussions around my mods: https://discord.gg/ApDbVFxkhA

Update: 3 May, 2024 @ 2:05am

Class names file now available in mod folder.

Update: 3 May, 2024 @ 2:03am

Update: 2 May, 2024 @ 4:53pm

Update: 2 May, 2024 @ 4:30pm

2nd

Update: 2 May, 2024 @ 4:27pm

1st