AI Roguelite

AI Roguelite

GUI Redux
Showing 1-5 of 5 entries
Update: 8 May, 2024 @ 1:22pm

Reverted the map screen tint to default, having decided the default is actually easier to see. I'd previously made it slightly more saturated.

Update: 8 May, 2024 @ 12:17pm

Thought I'd removed the redundant images, but I'd missed one.

Update: 8 May, 2024 @ 11:35am

Forgot to remove loads of redundant images.

Update: 8 May, 2024 @ 11:10am

Now that the first version of this has largely been subsumed into the game itself, this update uses the new vanilla GUI as a base for some minor improvements you'll probably have to zoom in to see:

• Remade the new Exploration/Zone border to fit uniformly with the others. It does not have flowery bits in the corners.

• Edited the inventory's top-left player stats frame, following the example of the 'Cleaner UI' mod.
I also included another, alternative edit of the frame in case anyone prefers it. See the info.txt and readme.txt files in the mod's folder, found via the game's Mods menu, to swap it.

• Increased the fidelity of (and slightly de-squashed) the border around the map screen.

• Removed all redundant images from the mod package.


I kept the slightly deeper tint on the main text background because I think it's slightly more legible.

Update: 30 Apr, 2024 @ 5:17am

• Remade as many of the borders around GUI sections as possible, to defeat their stretchy squashy nature.

• Generated new, higher-fidelity textures for many GUI sections to improve aesthetic quality.


(Most of these changes have since been incorporated into the base game.)