Counter-Strike 2

Counter-Strike 2

ze_sisyphus
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Update: 7 Oct @ 7:49pm

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Update: 30 Sep @ 10:30pm

- port csgo vscript boulder logic with cs_script
- added a seasonal effect for october
- removed some miscellaneous, one-off textures to make way for new stuff

Update: 2 Sep @ 5:18pm

-zm fall is now a tp
-increase boulder weight on level 8
-increase zm speed on all stages (incrememntally faster with each stage)
-light environment shadows
-spam toggle triggers to prevent edge cases of boulder being too fast and not triggering win or fail

Update: 25 Mar @ 10:05pm

- delete some random leftover geometry that was creating an invisible wall on level 8
- recompile with fresh vis to hopefully vis some of the flickering shadows

Update: 11 Mar @ 11:37pm

- fix a case where a null caller would cause a tp glitch for zombies (add a scuffed method of null checking the entity finder that moves the zombie tp relative to the boulder)
- add some more boulder textures because why not
- nerf level 5 a bit more by adding some additional safety bumpers on the sides and reducing the breakable wall timer from 20 seconds to 10 seconds

Update: 3 Feb @ 9:54pm

see previous changelog... reuploading without duplicate radar/backround images

Update: 3 Feb @ 9:53pm

- anti-delay (zm filtered trigger inside boulder that triggers human nuke)
- reduce filesize some more by replacing a custom texture
- nerf all stages a fair bit
- remove hitbox from human model, make separate model with hitboxes for zm (was previously one model with two skins)
- play overlay 5 seconds earlier to prevent everyone walking off the edge of the map immediately
- use new overlay particle system

Update: 14 Jan @ 7:48pm

- spend player money on spawn, equip with bizons (this will hopefully balance the map since i am unable to .nut like csgo (͡ ͡° ͜ つ ͡͡°)
- use SetModel instead of the previous prop_dynamic method
- add game_ui for sound effects (right click to spam neco sounds)
- make boulder non-solid to players
- optimize filesize a bit

Update: 7 May, 2024 @ 10:44pm

rework the boulder scaling, it seems that previously there was some weird player_spawn stuff going on setting the boulder mass way too hgh. test out an alternative method to keep track of alive ct to scale the boulder.

Update: 21 Apr, 2024 @ 7:42pm

missing character models