Counter-Strike 2

Counter-Strike 2

ze_sisyphus
Näytetään 1–10 / 10
Päivitys: 25.3. klo 22.05

- delete some random leftover geometry that was creating an invisible wall on level 8
- recompile with fresh vis to hopefully vis some of the flickering shadows

Päivitys: 11.3. klo 23.37

- fix a case where a null caller would cause a tp glitch for zombies (add a scuffed method of null checking the entity finder that moves the zombie tp relative to the boulder)
- add some more boulder textures because why not
- nerf level 5 a bit more by adding some additional safety bumpers on the sides and reducing the breakable wall timer from 20 seconds to 10 seconds

Päivitys: 3.2. klo 21.54

see previous changelog... reuploading without duplicate radar/backround images

Päivitys: 3.2. klo 21.53

- anti-delay (zm filtered trigger inside boulder that triggers human nuke)
- reduce filesize some more by replacing a custom texture
- nerf all stages a fair bit
- remove hitbox from human model, make separate model with hitboxes for zm (was previously one model with two skins)
- play overlay 5 seconds earlier to prevent everyone walking off the edge of the map immediately
- use new overlay particle system

Päivitys: 14.1. klo 19.48

- spend player money on spawn, equip with bizons (this will hopefully balance the map since i am unable to .nut like csgo (͡ ͡° ͜ つ ͡͡°)
- use SetModel instead of the previous prop_dynamic method
- add game_ui for sound effects (right click to spam neco sounds)
- make boulder non-solid to players
- optimize filesize a bit

Päivitys: 7.5.2024 klo 22.44

rework the boulder scaling, it seems that previously there was some weird player_spawn stuff going on setting the boulder mass way too hgh. test out an alternative method to keep track of alive ct to scale the boulder.

Päivitys: 21.4.2024 klo 19.42

missing character models

Päivitys: 21.4.2024 klo 19.41

missing character models

Päivitys: 13.4.2024 klo 0.40

fix the physics stuff (hopefully)
fix the dynamic zombie tp
player models!
admin room is next to spawn

Päivitys: 31.3.2024 klo 17.56

Created ze_sisyphus.