Counter-Strike 2

Counter-Strike 2

ze_sisyphus
10件中 1-10 を表示
更新: 3月25日 @ 22時05分

- delete some random leftover geometry that was creating an invisible wall on level 8
- recompile with fresh vis to hopefully vis some of the flickering shadows

更新: 3月11日 @ 23時37分

- fix a case where a null caller would cause a tp glitch for zombies (add a scuffed method of null checking the entity finder that moves the zombie tp relative to the boulder)
- add some more boulder textures because why not
- nerf level 5 a bit more by adding some additional safety bumpers on the sides and reducing the breakable wall timer from 20 seconds to 10 seconds

更新: 2月3日 @ 21時54分

see previous changelog... reuploading without duplicate radar/backround images

更新: 2月3日 @ 21時53分

- anti-delay (zm filtered trigger inside boulder that triggers human nuke)
- reduce filesize some more by replacing a custom texture
- nerf all stages a fair bit
- remove hitbox from human model, make separate model with hitboxes for zm (was previously one model with two skins)
- play overlay 5 seconds earlier to prevent everyone walking off the edge of the map immediately
- use new overlay particle system

更新: 1月14日 @ 19時48分

- spend player money on spawn, equip with bizons (this will hopefully balance the map since i am unable to .nut like csgo (͡ ͡° ͜ つ ͡͡°)
- use SetModel instead of the previous prop_dynamic method
- add game_ui for sound effects (right click to spam neco sounds)
- make boulder non-solid to players
- optimize filesize a bit

更新: 2024年5月7日 @ 22時44分

rework the boulder scaling, it seems that previously there was some weird player_spawn stuff going on setting the boulder mass way too hgh. test out an alternative method to keep track of alive ct to scale the boulder.

更新: 2024年4月21日 @ 19時42分

missing character models

更新: 2024年4月21日 @ 19時41分

missing character models

更新: 2024年4月13日 @ 0時40分

fix the physics stuff (hopefully)
fix the dynamic zombie tp
player models!
admin room is next to spawn

更新: 2024年3月31日 @ 17時56分

Created ze_sisyphus.