Sid Meier's Civilization VI

Sid Meier's Civilization VI

Chile: Salvador Allende (Modder Pass IV)
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Uppdatering: 3 maj, 2024 @ 1:03

Support for PhantomJ_M's Workable 4th Ring, as well as some AI tendency adjustments.

Uppdatering: 3 apr, 2024 @ 22:46

**Major Balancing Tweak**: Chilean Unique Trait "As You Possess" will no longer be able to claim tiles outside of your city limit. (If your city has the corresponding district / building from CypRyan's Workable Outer Rings, then the limit is also adjusted accordingly.)

To cancel this tweak (if you consider it a feature of JFD's Chile, and not a bug), it is also welcomed to subscribe to a separate mod to revert the effect.

Uppdatering: 2 apr, 2024 @ 1:50

Fixed the duplicate civilization city names in JFD's Chile (using Coyhaique and Ovalle to replace the **duplicate** Curico and Osorno).
Attempted (maybe successful) to fix the overlapping problem of Allende's unique leader music.

Uppdatering: 27 mar, 2024 @ 21:12

Should no longer add 5% progress to the "Overflow Civic" from "Science/Culture Overflow Bug Fix".

Uppdatering: 25 mar, 2024 @ 23:41

Compatibility problem fixed with JNR's Project 6T: Grand Eras.

Uppdatering: 25 mar, 2024 @ 13:58

Fixed bug when claiming foreign incomplete districts.

Uppdatering: 24 mar, 2024 @ 12:31

Fixed the bug of unlocking military forward policies.

Uppdatering: 23 mar, 2024 @ 19:41

Fixed the "bug" of Almirante Latorre neutralizing enemy district tiles (preventing potential errors)

Uppdatering: 23 mar, 2024 @ 16:07

Initial upload