X Rebirth
Automated Emergency Jump
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Actualización: 7 MAR 2015 a las 5:48

Nothing here.

Actualización: 7 MAR 2015 a las 5:19

1.19

- Fixed menu for 3.50 Beta 3 (edit: still not fixed, a required file still can't be uploaded to the workshop).

Actualización: 28 ENE 2015 a las 3:38

1.18

- Fixed menu for 3.20 RC2

Actualización: 5 ENE 2015 a las 5:30

1.17

- Fixed Defense Officer order changes freezing the game (wut).
- Fixed unintentional removal of 3.00 feature (which basically improves target acquisition).
- Improved handling of ships without commander / squad during installation on a non-new game and uninstallation. For example, traders that aren't in player's squad should now resume their pending trades. However player patrols are unfortunately still not resumed properly (ships will either stop of follow the player).

Actualización: 22 DIC 2014 a las 17:35

1.16

Updated for X Rebirth 3.10:
- Fixed menu not appearing
- Fixed ships not jumping
- Ships running "move.plunder" (script) should now be able to perform "after jump" actions properly

/!\ To prevent potential bugs, AI scripts will be reset automatically after updating Automated Emergency Jump. If you notice something unusual (ships not moving for example) please let me know.

Actualización: 10 NOV 2014 a las 13:42

1.15

- Minor bug fixes.

Actualización: 9 NOV 2014 a las 16:56

Nothing here.

Actualización: 9 NOV 2014 a las 16:16

1.14

- Support for X Rebirth 3.00 Beta 2.
- Fixed jump abortion putting ships into an infinite loop (extremely rare bug).
- Fixed potential incompatibility with mods modifying jumpdrives charge duration.

Actualización: 4 NOV 2014 a las 9:30

1.13

- Ships spawned by missions are no longer able to do an emergency jump (bug fix).

Actualización: 2 NOV 2014 a las 18:30

1.12

- Installation on a non-new game is now supported and less likely to cause errors.
- Improved uninstallation procedure, it now resumes scripts of player owned ships.
- Reformated some notifications and log messages for better readability.