X Rebirth

X Rebirth

Automated Emergency Jump
Showing 1-10 of 52 entries
< 1  2  3  4  5  6 >
Update: 4 Jan, 2016 @ 10:39pm

2.17
- Fixed menu button not appearing with X Rebirth 3.61.

Update: 4 Jan, 2016 @ 9:53am

2.16
- Added ship sorting in the menu.
- Changed how ships behave when given a direct attack order, they should no longer chase their target across the universe after an emergency jump (from both the owned ship and the target).
- Fixed (again) jump getting aborted for some NPCs.

Update: 30 Dec, 2015 @ 10:09pm

2.15
- Updated for 4.00 beta 4.
- Fixed default global values not being set properly on a new game (it prevented the menu from working properly and required a save - reload).

Update: 1 Apr, 2015 @ 11:09am

2.14
- Improved performances.
- Made Smart Jump slightly more accurate during the first seconds of a fight.
- Fixed various potential errors during captain and engineer reassignment.
- Fixed ships becoming unable to jump after assigning a new captain.
-- Parameters from the old captain should now be moved to the new captain.
- Fixed ships being stuck waiting for repair after the removal of the engineer.
-- They will now move to the next step if they detect that the engineer is missing.

Update: 26 Mar, 2015 @ 4:25am

2.13
- Fixed player ships with "hold position" command being unable to jump.
- Fixed player ships with "refuel" command being unable to jump.
- Attempted to fix ships not using their boosters to get out of the zone after an emergency jump.
- Attempted to fix NPC Titurels and NPC Marauder Phoenixes from doing weird stuff after an emergency jump.

Update: 26 Mar, 2015 @ 12:14am

Fixed 2.12 bug, no version change.

Update: 26 Mar, 2015 @ 12:02am

Fixed 2.12 bug, no version change.

Update: 25 Mar, 2015 @ 11:54pm

Fixed 2.12 bug, no version change.

Update: 25 Mar, 2015 @ 10:22pm

2.12
- Ships waiting for repairs after an emergency jump will now immediately boost away until they've gotten out of the zone. This should prevent them from being chosen as mission targets and make them invisible from the zone they have jumped in (makes boarding more difficult, lowers lag...).
/!\ This update will stop all ships that are waiting for repairs and cancel their previous order. Be sure to not have any ships in that state upon updating if you do not wish that to happen.
/!\ If you have the debug window activated, some errors might appear during the first loading. They are harmless and won't reappear again.

Update: 23 Mar, 2015 @ 10:14am

Removed debug message, no version change.