X Rebirth

X Rebirth

Automated Emergency Jump
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Opdatering: 7. mar. 2015 kl. 5:48

Nothing here.

Opdatering: 7. mar. 2015 kl. 5:19

1.19

- Fixed menu for 3.50 Beta 3 (edit: still not fixed, a required file still can't be uploaded to the workshop).

Opdatering: 28. jan. 2015 kl. 3:38

1.18

- Fixed menu for 3.20 RC2

Opdatering: 5. jan. 2015 kl. 5:30

1.17

- Fixed Defense Officer order changes freezing the game (wut).
- Fixed unintentional removal of 3.00 feature (which basically improves target acquisition).
- Improved handling of ships without commander / squad during installation on a non-new game and uninstallation. For example, traders that aren't in player's squad should now resume their pending trades. However player patrols are unfortunately still not resumed properly (ships will either stop of follow the player).

Opdatering: 22. dec. 2014 kl. 17:35

1.16

Updated for X Rebirth 3.10:
- Fixed menu not appearing
- Fixed ships not jumping
- Ships running "move.plunder" (script) should now be able to perform "after jump" actions properly

/!\ To prevent potential bugs, AI scripts will be reset automatically after updating Automated Emergency Jump. If you notice something unusual (ships not moving for example) please let me know.

Opdatering: 10. nov. 2014 kl. 13:42

1.15

- Minor bug fixes.

Opdatering: 9. nov. 2014 kl. 16:56

Nothing here.

Opdatering: 9. nov. 2014 kl. 16:16

1.14

- Support for X Rebirth 3.00 Beta 2.
- Fixed jump abortion putting ships into an infinite loop (extremely rare bug).
- Fixed potential incompatibility with mods modifying jumpdrives charge duration.

Opdatering: 4. nov. 2014 kl. 9:30

1.13

- Ships spawned by missions are no longer able to do an emergency jump (bug fix).

Opdatering: 2. nov. 2014 kl. 18:30

1.12

- Installation on a non-new game is now supported and less likely to cause errors.
- Improved uninstallation procedure, it now resumes scripts of player owned ships.
- Reformated some notifications and log messages for better readability.