Jupiter Hell

Jupiter Hell

Class Inmate
Showing 11-20 of 56 entries
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Update: 6 Nov, 2024 @ 10:58am

Fix rare crash.

Update: 21 Oct, 2024 @ 1:50pm

Assorted balance changes. GBH level 3 bleed area of effect reduced from radius 3 to 2. Fraudster decoys will no longer follow between levels if the player has hacked enemy and broadcasts. Decoys dissappear after 40 turns to limit entities on the map. Ghost gun changed so that rather firing the entire clip when active, it converts the rest of the clip into a damage bonus which applies to a single normal shot - this fixes the sound weirdnesses of firing 12 bullets simultaneously.

Update: 20 Oct, 2024 @ 3:35am

Further nerf ghost gun by making the prerequisite traits less useful

Update: 19 Oct, 2024 @ 3:04pm

Fixed issues with Inmate Exotic Axe

Update: 19 Oct, 2024 @ 2:01pm

Smuggler now accounts for weapons in the fourth slot. Fixed some trait typos. Burglar calls out it open doors at instant speed. Ghost gun nerfed to not automatically reload at empty from Level 2, now has reduced reload time instead

Update: 15 Oct, 2024 @ 5:39pm

Forgot to update the Berserk weapon switching to work with the fourth slot.

Update: 15 Oct, 2024 @ 2:34pm

Fixed typo in trait description.

Update: 14 Oct, 2024 @ 1:37pm

Nerfed gambler level 3. The bonus chance of winning reduces with each attempt and then resets when you enter a level.

Update: 13 Oct, 2024 @ 5:40am

Made Sucker punch new implementation slightly safer.

Update: 13 Oct, 2024 @ 5:14am

Mule now gives less additional inventory, but an extra weapon slot. Suckerpunch spawning of AV axes should work regardless of language.