Barotrauma

Barotrauma

Anomalous Artefacts
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Uppdatering: 5 aug @ 9:51

Fixed PUCS sprite issue and nerfed Hollenbrut spawn (they now actually die overtime)

Uppdatering: 27 jul @ 4:13

- Changed ACU recipe (now needs artefact transport case)
- Vanilla artefacts now deconstruct in the Artefact Refinery

Uppdatering: 16 jul @ 10:41

Emergency hotfix to la creatura

also resprited Strange Brain Moss

Uppdatering: 16 jul @ 7:43

Added:

- Kaymanov Artefact
- Cryogenic Impact Grenade

Changed:

- Restructed XML a tad
- Resprited Ancient Weapon and Alien Pistol

Uppdatering: 6 jul @ 6:37

Added:

- (Another) Strange Rifle
- Refinery deconstruction for strange weapons & wearable artefacts
- Revamped most artefact deconstruction products & made most other artefacts deconstructable

Uppdatering: 22 jun @ 11:19

Added:

- Laidlaw Railgun Shell
- Blutsauger Railgun Shell
- Cascader Shell
- Corium leak
- Moss Rifle
- Self descriptions for afflictions

Changed:

- Nerfed Hollenbrut Artefact a tad

Uppdatering: 7 jun @ 4:14

Added:

- Mutagenic Regeneration Device

Changed:

- Hotfix to invalid identifier

Uppdatering: 6 jun @ 12:46

Added:

- Osiris Artefact
- Strange Blood Pool

And changed a thing or two that I don't remember

Uppdatering: 1 jun @ 10:23

Changed:

- Optimized afflictions
- Active Fractal Ruin Frag now spawns in wrecks, has a new sprite and also can be normally deconstructed
- Strange Controller also now spawns in wrecks

Uppdatering: 30 maj @ 13:07

Added:

- Anomalous Weapon Crate
- Artefact Sarcophagus
- Small Artefact Box
- Strange Blood
- Strange Autoloader
- Terminate Strange Creatures Mission
- Strange Electromagnetic Emissions Mission
- Some funny little guys

Changed:

- Strange MG (M1915) now uses HMG Magazines
- Strange weapons now occasionally shoot shrapnel at the user
- Heavy APSs should now no longer spawn in pirate lockers
- Strange Brain Moss no longer produces Psi-Radiation when dead