Barotrauma

Barotrauma

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Anomalous Artefacts
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21.216 MB
27 Feb, 2024 @ 4:30pm
5 Aug @ 9:51am
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Anomalous Artefacts

In 1 collection by Micheny
The Enhanced Armaments Collection
9 items
Description
Europa is full of mysteries, some of which may be better left as such...
Potential epilepsy warning.

A standalone sub-mod of Enhanced Armaments which is meant to increase the near non-existent threats faced within wrecks and alien ruins, with an emphasis on the unknown.



Scour and Spelunk with caution

Objects added from this mod are almost exclusively found within wrecks and alien ruins, all of which have their own strange and (almost always) hazardous effects on either people or even the environment around them.


Secure, Contain, Profit

The Anomalous Containment Unit is the primary tool used for housing objects that pose a significant hazard to anything around it, requiring it's own separate type of batteries to function (depending on the object, the power requirement may rapidly increase).

These objects usually sell for a significant amount of money or can be (slowly) deconstructed for valuable materials.


Ancient Salvaging

Most artefacts require a specific deconstructor, the Artefact Refinery in order to break them down into useful equipment, however some artefacts may be worth keeping around for one reason or another.

Suggestions are more than welcome.

(yes I say artefacts not artifacts)

Credits:

Miles: Lead QA tester

Echo: for being themselves

GSC Gameworld: some SFX & inspiration

The SCP Foundation: Inspiration

Orsoniks: Inspiration (the Scav Prototype guy)

Barotraumatic Team: For getting the Teufelsbrut Experiment actually working (and the brain moss lmao)
Popular Discussions View All (4)
18
30 Jun @ 12:03am
Suggestions
Micheny
13
25 Sep @ 4:39pm
Questions
Micheny
11
5 Aug @ 2:04am
Issues
Micheny
120 Comments
Jack Kellar 1 hour ago 
Echo,

Should this be entirely compatible with Artifacts and Ruins enhanced?
Any idea what things I should look out for if using both mods?
is there any in-game way to know what artifact trinkets that go into gene splicer slots do? found both the strange banana and Osiris Artefact, tried wearing them for a few rounds, yet to notice any effects
Echo  [author] 23 Sep @ 12:40pm 
To not spoil too much: It heals you. Among other things.
Try it out for yourself =)

It is generally compatible with NT, but was not made for it.
The afflictions healed by it are mostly restricted to vanilla ones.

If you think it is missing something, overpowered or have any other constructive criticism, let us know!
DJH850 20 Sep @ 3:29pm 
@Echo what does the mutagenic regeneration device do and is it compatible with NT
还来不来木卫二了 14 Sep @ 12:34am 
Jumping face frequency is too high, please add a mod it (can choose to download, download will no longer have the negative effects of jumping face)It's better than being forced to watch these scary cartoons
Echo  [author] 13 Sep @ 2:03am 
Seems like someone got got
Micheny  [author] 13 Sep @ 1:34am 
That is the weirdest insult I think I've ever seen, is your translator of horrible design too?
还来不来木卫二了 13 Sep @ 1:13am 
This pop-up face is designed to tell people that your mother died years ago, right?This horrible design is extremely low-level.
Echo  [author] 10 Sep @ 4:58pm 
(Not the person making those shots)

There is already SCP-2022 which serves a similar purpose I suppose. It's unlikely that more variants of such "cure all" pills will be introduced.

Personal opinion:
I dislike the idea of a pill you can take to just fix all your issues. Especially in a game like Barotrauma. It feels like a get-out-of-jail-free card should you have made a mistake instead of properly dealing with it and/or facing the consequences.
DJH850 9 Sep @ 10:33pm 
@Echo will you add SCP-500 for a new update to the mod