Barotrauma
Anomalous Artefacts
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Обновление: 5 авг в 9:51

Fixed PUCS sprite issue and nerfed Hollenbrut spawn (they now actually die overtime)

Обновление: 27 июл в 4:13

- Changed ACU recipe (now needs artefact transport case)
- Vanilla artefacts now deconstruct in the Artefact Refinery

Обновление: 16 июл в 10:41

Emergency hotfix to la creatura

also resprited Strange Brain Moss

Обновление: 16 июл в 7:43

Added:

- Kaymanov Artefact
- Cryogenic Impact Grenade

Changed:

- Restructed XML a tad
- Resprited Ancient Weapon and Alien Pistol

Обновление: 6 июл в 6:37

Added:

- (Another) Strange Rifle
- Refinery deconstruction for strange weapons & wearable artefacts
- Revamped most artefact deconstruction products & made most other artefacts deconstructable

Обновление: 22 июн в 11:19

Added:

- Laidlaw Railgun Shell
- Blutsauger Railgun Shell
- Cascader Shell
- Corium leak
- Moss Rifle
- Self descriptions for afflictions

Changed:

- Nerfed Hollenbrut Artefact a tad

Обновление: 7 июн в 4:14

Added:

- Mutagenic Regeneration Device

Changed:

- Hotfix to invalid identifier

Обновление: 6 июн в 12:46

Added:

- Osiris Artefact
- Strange Blood Pool

And changed a thing or two that I don't remember

Обновление: 1 июн в 10:23

Changed:

- Optimized afflictions
- Active Fractal Ruin Frag now spawns in wrecks, has a new sprite and also can be normally deconstructed
- Strange Controller also now spawns in wrecks

Обновление: 30 мая в 13:07

Added:

- Anomalous Weapon Crate
- Artefact Sarcophagus
- Small Artefact Box
- Strange Blood
- Strange Autoloader
- Terminate Strange Creatures Mission
- Strange Electromagnetic Emissions Mission
- Some funny little guys

Changed:

- Strange MG (M1915) now uses HMG Magazines
- Strange weapons now occasionally shoot shrapnel at the user
- Heavy APSs should now no longer spawn in pirate lockers
- Strange Brain Moss no longer produces Psi-Radiation when dead