Barotrauma

Barotrauma

Anomalous Artefacts
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Update: 5 aug om 9:51

Fixed PUCS sprite issue and nerfed Hollenbrut spawn (they now actually die overtime)

Update: 27 jul om 4:13

- Changed ACU recipe (now needs artefact transport case)
- Vanilla artefacts now deconstruct in the Artefact Refinery

Update: 16 jul om 10:41

Emergency hotfix to la creatura

also resprited Strange Brain Moss

Update: 16 jul om 7:43

Added:

- Kaymanov Artefact
- Cryogenic Impact Grenade

Changed:

- Restructed XML a tad
- Resprited Ancient Weapon and Alien Pistol

Update: 6 jul om 6:37

Added:

- (Another) Strange Rifle
- Refinery deconstruction for strange weapons & wearable artefacts
- Revamped most artefact deconstruction products & made most other artefacts deconstructable

Update: 22 jun om 11:19

Added:

- Laidlaw Railgun Shell
- Blutsauger Railgun Shell
- Cascader Shell
- Corium leak
- Moss Rifle
- Self descriptions for afflictions

Changed:

- Nerfed Hollenbrut Artefact a tad

Update: 7 jun om 4:14

Added:

- Mutagenic Regeneration Device

Changed:

- Hotfix to invalid identifier

Update: 6 jun om 12:46

Added:

- Osiris Artefact
- Strange Blood Pool

And changed a thing or two that I don't remember

Update: 1 jun om 10:23

Changed:

- Optimized afflictions
- Active Fractal Ruin Frag now spawns in wrecks, has a new sprite and also can be normally deconstructed
- Strange Controller also now spawns in wrecks

Update: 30 mei om 13:07

Added:

- Anomalous Weapon Crate
- Artefact Sarcophagus
- Small Artefact Box
- Strange Blood
- Strange Autoloader
- Terminate Strange Creatures Mission
- Strange Electromagnetic Emissions Mission
- Some funny little guys

Changed:

- Strange MG (M1915) now uses HMG Magazines
- Strange weapons now occasionally shoot shrapnel at the user
- Heavy APSs should now no longer spawn in pirate lockers
- Strange Brain Moss no longer produces Psi-Radiation when dead