Barotrauma

Barotrauma

Anomalous Artefacts
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Päivitys: 5.8. klo 9.51

Fixed PUCS sprite issue and nerfed Hollenbrut spawn (they now actually die overtime)

Päivitys: 27.7. klo 4.13

- Changed ACU recipe (now needs artefact transport case)
- Vanilla artefacts now deconstruct in the Artefact Refinery

Päivitys: 16.7. klo 10.41

Emergency hotfix to la creatura

also resprited Strange Brain Moss

Päivitys: 16.7. klo 7.43

Added:

- Kaymanov Artefact
- Cryogenic Impact Grenade

Changed:

- Restructed XML a tad
- Resprited Ancient Weapon and Alien Pistol

Päivitys: 6.7. klo 6.37

Added:

- (Another) Strange Rifle
- Refinery deconstruction for strange weapons & wearable artefacts
- Revamped most artefact deconstruction products & made most other artefacts deconstructable

Päivitys: 22.6. klo 11.19

Added:

- Laidlaw Railgun Shell
- Blutsauger Railgun Shell
- Cascader Shell
- Corium leak
- Moss Rifle
- Self descriptions for afflictions

Changed:

- Nerfed Hollenbrut Artefact a tad

Päivitys: 7.6. klo 4.14

Added:

- Mutagenic Regeneration Device

Changed:

- Hotfix to invalid identifier

Päivitys: 6.6. klo 12.46

Added:

- Osiris Artefact
- Strange Blood Pool

And changed a thing or two that I don't remember

Päivitys: 1.6. klo 10.23

Changed:

- Optimized afflictions
- Active Fractal Ruin Frag now spawns in wrecks, has a new sprite and also can be normally deconstructed
- Strange Controller also now spawns in wrecks

Päivitys: 30.5. klo 13.07

Added:

- Anomalous Weapon Crate
- Artefact Sarcophagus
- Small Artefact Box
- Strange Blood
- Strange Autoloader
- Terminate Strange Creatures Mission
- Strange Electromagnetic Emissions Mission
- Some funny little guys

Changed:

- Strange MG (M1915) now uses HMG Magazines
- Strange weapons now occasionally shoot shrapnel at the user
- Heavy APSs should now no longer spawn in pirate lockers
- Strange Brain Moss no longer produces Psi-Radiation when dead