Dwarf Fortress

Dwarf Fortress

Plant Leather
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Actualización: 17 AGO a las 17:19

2.10 Changed template, plant, and reaction IDs to include mod prefix to avoid mod conflicts and standardize across all my mods.

Actualización: 26 JUL a las 7:56

2.9 Changed material template IDs to include mod initials to prevent duplicate template errors with other mods.

Actualización: 22 JUL a las 17:23

2.8 Added FORTRESS_MODE_ENABLED and WORLDGEN_ENABLED to reactions.

Actualización: 17 JUL a las 13:15

2.7 Added permitted reactions to entities from Arsenal and Cultural Overhaul.

Actualización: 11 JUN a las 15:19

2.6 Added permitted reactions to entities from New Playable Race Blendecs.

Actualización: 26 MAY a las 11:40

2.5 Added permitted reactions to entities from Age of Civilizations - Myce and Mythical Beasts Centaur Entity Patch.

Actualización: 12 FEB a las 16:38

2.4 Cork oak acorns now use vanilla acorn sprite.

Actualización: 30 ENE a las 16:27

2.3 Added permitted reactions to entities from Fantastical Fantasy Fortress.

Actualización: 22 ENE a las 15:34

2.2 Added permitted reactions to entities from All Animal People Civilized & Playable and Civilization Patch For More Vanilla Creatures.

Actualización: 31 DIC 2024 a las 21:24

2.0 NOT compatible with previous versions. Changed cork oak plant ID. Standardized material ID for plant leather across plants. Added reaction class for flour to cork oak flour. Tough cap mushrooms grow slower (just over half a season) and produce up to 4 caps per plot (down from 5). Added generic reactions for forming plant leather from plants and plant growths.