Dwarf Fortress
Plant Leather
Εμφάνιση 1-10 από 17 καταχωρίσεις
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Ενημέρωση: 17 Αυγ στις 17:19

2.10 Changed template, plant, and reaction IDs to include mod prefix to avoid mod conflicts and standardize across all my mods.

Ενημέρωση: 26 Ιουλ στις 7:56

2.9 Changed material template IDs to include mod initials to prevent duplicate template errors with other mods.

Ενημέρωση: 22 Ιουλ στις 17:23

2.8 Added FORTRESS_MODE_ENABLED and WORLDGEN_ENABLED to reactions.

Ενημέρωση: 17 Ιουλ στις 13:15

2.7 Added permitted reactions to entities from Arsenal and Cultural Overhaul.

Ενημέρωση: 11 Ιουν στις 15:19

2.6 Added permitted reactions to entities from New Playable Race Blendecs.

Ενημέρωση: 26 Μαϊ στις 11:40

2.5 Added permitted reactions to entities from Age of Civilizations - Myce and Mythical Beasts Centaur Entity Patch.

Ενημέρωση: 12 Φεβ στις 16:38

2.4 Cork oak acorns now use vanilla acorn sprite.

Ενημέρωση: 30 Ιαν στις 16:27

2.3 Added permitted reactions to entities from Fantastical Fantasy Fortress.

Ενημέρωση: 22 Ιαν στις 15:34

2.2 Added permitted reactions to entities from All Animal People Civilized & Playable and Civilization Patch For More Vanilla Creatures.

Ενημέρωση: 31 Δεκ 2024 στις 21:24

2.0 NOT compatible with previous versions. Changed cork oak plant ID. Standardized material ID for plant leather across plants. Added reaction class for flour to cork oak flour. Tough cap mushrooms grow slower (just over half a season) and produce up to 4 caps per plot (down from 5). Added generic reactions for forming plant leather from plants and plant growths.