Dwarf Fortress
Plant Leather
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Обновление: 17 авг в 17:19

2.10 Changed template, plant, and reaction IDs to include mod prefix to avoid mod conflicts and standardize across all my mods.

Обновление: 26 июл в 7:56

2.9 Changed material template IDs to include mod initials to prevent duplicate template errors with other mods.

Обновление: 22 июл в 17:23

2.8 Added FORTRESS_MODE_ENABLED and WORLDGEN_ENABLED to reactions.

Обновление: 17 июл в 13:15

2.7 Added permitted reactions to entities from Arsenal and Cultural Overhaul.

Обновление: 11 июн в 15:19

2.6 Added permitted reactions to entities from New Playable Race Blendecs.

Обновление: 26 мая в 11:40

2.5 Added permitted reactions to entities from Age of Civilizations - Myce and Mythical Beasts Centaur Entity Patch.

Обновление: 12 фев в 16:38

2.4 Cork oak acorns now use vanilla acorn sprite.

Обновление: 30 янв в 16:27

2.3 Added permitted reactions to entities from Fantastical Fantasy Fortress.

Обновление: 22 янв в 15:34

2.2 Added permitted reactions to entities from All Animal People Civilized & Playable and Civilization Patch For More Vanilla Creatures.

Обновление: 31 дек. 2024 г. в 21:24

2.0 NOT compatible with previous versions. Changed cork oak plant ID. Standardized material ID for plant leather across plants. Added reaction class for flour to cork oak flour. Tough cap mushrooms grow slower (just over half a season) and produce up to 4 caps per plot (down from 5). Added generic reactions for forming plant leather from plants and plant growths.