Arma 3
Antistasi Ultimate - Public Testing
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Update: 10 Dec, 2024 @ 9:07am

- Update for parity with the main mod

Update: 19 Nov, 2024 @ 11:35am

Fixed:
- Fix grass/view distance settings being forced to off/500 during gameplay (#389)

- Added dealer entries (actually this time) (#391)
> Norwegian AF
> FFP
> HAFM
> YLArms
> JCA
> Project Infinite
> Reaction Forces

Update: 10 Nov, 2024 @ 12:32pm

New Factions:
- Norwegian Armed Forces Support (#335)
> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3333292879 (Requires CUP Weapons, Vehicles and Units)
> Optional: https://gtm.steamproxy.vip/workshop/filedetails/?id=826911897

- HAFM Support (#340)
> https://gtm.steamproxy.vip/workshop/filedetails/?id=862564410 (Requires CUP Weapons, Vehicles and Units)

- SFP Finnish Forces Support (#341)
> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=917042703 (Requires CUP Weapons, Vehicles and Units)

- CUP NATO (#349)
> Combines existing BAF, BW, USA and CZ factions in the CUP modset

Faction Updates:
N/A

Localization:
N/A

New Maps:
- Chernarus Redux (#368)
> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1128256978
> Antistasi_chernarusredux.chernarusredux

Map Updates:
N/A

New Features:
N/A

Fixed:
- Weapon sway default fix (#339)
- HR Low warning not showing to all clients (#339)
- Tags error fix (#370)
- Wind param fix (#370)
- No driver in convoy fix (#370)
> If a vehicle doubled in a main faction and in a rival faction then it couldn't decide which driver to spawn

- Fixed an issue where armoured helmets were unlocked by default (#379)
- Add missing variable to airspaceControl (#380)

Arms Dealer:
- JCA Arms Dealer Support (#337)
> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3333302397

- Project Infinite Arms Dealer Support (#338)
> https://gtm.steamproxy.vip/workshop/filedetails/?id=807038742

- YLArms Arms Dealer Support (#348)
> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3052209341

Changes:
- Changed how economic victory works (#339)
> Instead of needing 2 million in all maps now there is a calculation that sets the needed amount
> Number of resource zones * 100,000

- Air vehicle access on milbases (#282)

- Transition to diwako anomalies rework (#377)
> The normal diwako anomalies mod will have to be replaced with the rework mod to continue working in AU:
> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3351980695

- Main Menu Update (#342)
> Removed random background selection
> Added cba setting to select desired background image (or lack of)
> Removed unwanted main menu flashbang "feature"

- Fix arsenal not clearing client IDs on disconnect (Community #3397, Ultimate #311)
- Fix precedence error in mortar/arty support routine (Community #3418, Ultimate #311)
- Implement mortar/artillery support ranging shot and walking barrage (Community #3388, Ultimate #311)
- Improve getArtilleryRanges, fix IFA mortar case (Community #3266, Ultimate #311)
- Make dive bomb runs less accurate against infantry targets (Community #3372, Ultimate #311)
- Replace all uses of inconsistent GETOUT waypoints (Community #3375, Ultimate #311)
- Seaport Ammobox Protection (Community #3369, Ultimate #311)
- Workaround Arma bug with CDLC detection (Community #3364, Ultimate #311)
- Create new classes for Antistasi AI units (Community #3349, Ultimate #311)
- Make artillery rotate to target before firing (Community #3231, Ultimate #311)
- Changed BIS_fnc_compatibleItems to script command (Community #3207, Ultimate #311)
- Fix case where seats may not be unlocked when dead crew are deleted (Community #3205, Ultimate #311)
- Prevent concurrent attacks and add a planning cost (Community #3273, Ultimate #311)

Parameters:
- Fast travel enabled only between major locations (#332)
> New fast travel option which only allows teleportation between airports/military bases/HQ/trader and to rally point.

Note:
- The following extensions by Hophri are now obsolete as they have kindly been merged into Ultimate:
> A3UE - (CUP) HAFM - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3336955114
> A3UE - Project Infinite - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3337103070
> A3UE - JCA Infantry Arsenal - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3334014032

Update: 8 Oct, 2024 @ 10:25pm

- Update to maintain parity with stable

Update: 25 Sep, 2024 @ 8:27am

New Factions:
- Vanilla "Merged" Factions (#307)
> CSAT&AAF
> NATO&AAF
> NATO&LDF
> NATO&UNA
> CSAT&SFIA

- CUP LDF (#331)
> Requires (CUP) Livonian Defense Force

Faction Updates:
- West/East Loyalist Faction Fixes (#324)
> Removed vehicles from East that didn't fit their categories; Set prices for the lightArmed vehicles in West

Localization:
N/A

New Maps:
N/A

Map Updates:
- Green Sea (#329)
> Added more zones to the top right island of green sea

- Madrigal (#325)
> Add more zones, additional outposts, resource, factory and milbase
> Moved reinforcement corridor flags to make room for the new areas
> Adjusted west island seaport so flag doesnt spawn underground

New Features:
- Disable Arms Dealer Parameter (#303)
> Added a new parameter that should prevent the arms dealer from spawning, currently in the simplest state so you may still see messages about the dealer.

- Victory/Loss Conditions, Weapon Sway bug fix (#299)
> For more info, read the pull[github.com]

> Victory:
>> Normal Victory (Default): more the 50% support and capture all airports and military bases
>> Total Victory: more the 50% support and capture all Airports, military bases, outposts, factories and resources
>> Economic Win : get 2 million of the currency used
>> Logistical Win: get control of all airports seaports and military bases
>> Political Win: get more the 75% of the population to support you

> Loss:
>> Population Death: if more then 33% of the population dies
>> HR loss: if you run out of HR after war level 1
>> Economic loss: when you run out of money at any point
>> HARDCORE: all loss conditions combined

- More Parameters/Options (#330)
> Disable rally points parameter
> Disable player recruiting units parameter
> Disable invader punishments parameter
> more options for time multiplier 1:2 1:3

- Enemy QRF Orbital Unfair Futuristic Support (#144)

Fixed:
- Fix issue where running destroyCity with CUP interiors could crash (Community #3359, Ultimate #291)
- Fix support crew being provided for free and then refunded (Community #3367, Ultimate #291)
- Fix airpoints not being added (#323)
- Fix issue where weapon sway calculation did work correctly (#299)
- Fix (maybe) init hang when "theBoss" is nil (#290)

Arms Dealer:
N/A

Changes:
- Reduce artillery/mortar ratio at high war tiers (Community #3327, Ultimate #291)
- Disallow sling-loading HQ objects (Community #3362, Ultimate #291)
- Add tank platoon enemy support as alternative to CAS (Community #3274, Ultimate #291)
- Improve CUP and IFA plane turn rates when flown by AI (Community #3335, Ultimate #307)

- Add attributeMoreTrucks and IFV-only option to ground transport selection (Community #3370, Ultimate #291)
> STALKER templates might have less air in general now

- Air response changes (Community #3250, Ultimate #305)
> Read the community pull[github.com] for more info

- Money Donation (#314)
> Added more donation amount options 25% 50% 75% 100%

- Changed logic that handled friendly AI picking helmets (#307)

- 3CB AC47 Gunship (#287)
> Added AC47 from 3CB as possible gunship support

- Helmet loss parameter not doing anything (#310)
> Helmet loss chance wasn't configured properly.

Parameter Changes:
N/A

Update: 9 Aug, 2024 @ 2:18pm

New Factions:
- Spearhead 1944 (somewhat) Standalone Factions (#272)
> Requires Arma 3 Creator DLC: Spearhead 1944 and C-47 Skytrain Mega Pack

- CSLA Factions (AFMC, CSLA, US, Civ, FIA) (#263)
> Requires Arma 3 Creator DLC: CSLA Iron Curtain

Faction Updates:
- CSA, FoW, IFA Factions (#271)
> Added support for WW2 Armored Cars [IFA3] and WW2 Tanks [IFA3]

- Spearhead 1944 + IFA Factions (#272)
> Added new content from the recent update

- GM Templates (#274)
> Replaced 2035 uniforms, backpacks and facewear with GM options

Localization:
N/A

New Maps:
- Spearhead 1944 Mortain
> Requires Arma 3 Creator DLC: Spearhead 1944

Map Updates:
N/A

New Features:
N/A

Fixed:
N/A

Arms Dealer:
- Spearhead 1944 Vehicles/Weapons (#272)
> Added new things from the recent update

Changes:
- Discord Rich Presence Images/Text (#275)
> This will only be changed for people who use the Discord Rich Presence mod.

Parameters:
N/A

Update: 19 Jul, 2024 @ 5:57am

- Fixed a resource tick issue causing money/HR to never change.

Update: 17 Jul, 2024 @ 9:26am

MAJOR:
- Renamed the save file from AntistasiPlus to AntistasiUltimate
> This change essentially wipes your saves. There is an old version of the mod here[github.com] if you want to continue your old saves. You should swap back when finished.
> This is normal for each 1.0 release, so expect that to happen each 1.0 increment (11.0, 12.0, etc)

New Factions:
N/A

Faction Updates:
- OPTRE UNSC templates
> Gave spartans their own radio backpack so the skeletons match

- CW templates
> Updated to have some new things from the recent 3AS updates

- Vanilla Reb LL
> Fixed missing mortar definition

- Western Sahara templates
> Updated to have some new things from the recent WS updates

- WW2 templates
> Finally changed the supply truck

Localization:
N/A

New Maps:
- Gulfcoast Islands

Map Updates:
N/A

New Features:
- Spectrum Device Drone Jamming
> Allows you to jam unmanned vehicles to disable or hack them, provided you have contact and the new param is enabled

- "Notify Players When Downed" parameter
> Only works without ace. If enabled, when you are downed it will send a message in the chat.

Fixed:
- Inability to view zone information (maybe)

Arms Dealer:
- UI Redesign
> The UI now has a drop down menu for categories

- Forbidden items
> You should now be able to (maybe) sell some forbidden items if they can not be unlimited in the arsenal. Some things like armor still won't work however

- Arms Dealer Unlock Notifications
> In theory when you meet the requirements to unlock a vehicle type, you should get a hint saying you unlocked it on the next tick

Changes:
- Injured self-revive cooldown notification

Parameters:
- Hide Enemy Zones
> Revealed zones should now be saved (excluding milbases, technical limitation)

Update: 17 Jun, 2024 @ 10:32am

New Factions:
Cold War Rearmed III Factions (#214)

Faction Updates:
N/A

Localization:
N/A

New Maps:
- Yulakia (#215)
- Phuoc tuy (Unsung) (#216)

Map Updates:
- Stazsow (#217)
- Tobruk (#217)
> Removed modern buildings and replaced with proper buildings

New Features:
N/A

Fixed:
- Fix reordering and unlockedXXX arrays in initial unlocks (Community #3226)
- Prevent Arma from deleting player corpses for 15 mins (Community #3215)
- Fix arsenal backpack weapon attachments code adding the wrong element (Community #3197)
- Fix fast travel parameter inversion and allowDamage exploit (Community #3196)
- Prevent O(N^2) startup hang with excessive hats/glasses (Community #3195)
- Avoid spamming unlockedXXX publicVariables (Community #3136)
- Fix remote-controlling players despawning rebel garrisons & civs (Community #3114)
- Misc fixes batch 2 (Community #3110)

Arms Dealer:
- Black Market Vehicle Rework (#212)
> Black market vehicles are now done similar to the weapons, in which vehicles will be added from all available supported modsets.
> The unlock conditions for black market vehicles have been standardized. Unlock conditions are now tied to the vehicle type.
> Read the github wiki page[github.com] for further info.
> For extension developers[github.com]

Changes:
- IFA, Spearhead and Unsung maps now have static spawning based on the building type (#217)
> You should see outposts and other zones have more static defenses now

- AI "Get In" Command's Fixed when unconscious (#207)

Parameters:
- Params for no fast travel and no box restore (Community #3152)

Update: 17 May, 2024 @ 9:18am

New Factions:
- Android Factions

- AAF Remnants (#196)
> A rival faction backed by CSAT, trying to take back control over the islands.

- 3CBF
> CSAT - Invaders (Arid, Arctic, Temperate, Tropical)
> ION - Invaders (Arctic, Temperate, Arid)
> MDF - Occupiers
> KRG - Occupiers
> ION - Rebel

- WS
> ION Rivals (#173)

Faction Updates:
- Aegis and Vanilla Occ/Inv
> Added VTOLs and UAVs as possible support types

- Warmantle Empire
> Added arctic faction

- 3AS
> Updated vehicle classnames

- PRACS
> Added some new vehicles to the SLA

Localization:
- Korean updates (#199)

New Maps:
N/A

Map Updates:
N/A

New Features:
- Crashsite Mission (#126)
> You are given intel of a factions crashsite that contains valuable reconnaissance data in the black box.
> If using an applicable template, this might be a recon satellite re-entry instead.

Fixed:
- Removed light helis from slingload encounter
- Re-added translations to undercover related scripts

Arms Dealer:
- UI (#163)
> Has been changed to display things better

Changes:
- Removed the main menu/loading screen changelog
- Civ convoy is now purple

Parameters:
N/A