Arma 3
Antistasi Ultimate - Public Testing
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Update: 7 Oct @ 2:56pm

# New Factions:
- Multi Era Templates (#560)
> This adds 5 factions, combing WW2, Cold War and Modern equipment and vehicles to provide a unique experience. Varying dependencies depending on the template.

- [CUP] Altian Civil War (#587)
> CUP + https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3390585168 and dependencies

## Faction Updates:
- SMGs added to most templates (#419)
- Global Mobilization 1.6 update new additions (#606)
- Legion Update 2.0 new classnames fixed (#615)
- FCE PLA more accurate equipment (#652)

# Localization:
- N/A

# New Maps:
- N/A

## Map Updates:
- N/A

# New Features:
- Vehicle to emplacement (#376)
> Attempt to allow AI to man gunner & commander seats in vehicles that were left near friendly markers

- RC40 Event Handler (#454)
> Adds event handlers for AI to use Western Sahara RC40 remote control grenades when equipped

- Even more random events (#551)
> Adds new and / or slightly changes behavior of skirmish, ambush, post-battle, repair, medevac, and airdrop events

- Ground resupply support (#588)
> Rebels can now call support to bring supplies (ammuntion, medical) to their location via a ground transport, not requiring ownership of an air base

- Airspace control (#601)
> Makes enemy bases (airports/military bases/outposts) react to aircraft flying in their airspace.

- Base builder / object placer rotation & alignment keybinds (#626)
> Adds keybinds to align object with another object and to snap rotate objects between configurable angles

- Base builder terrain object hiders (#627)
> Introduces rectangular and circular map object hiders for the base builder.
Once placed and built, they remove any terrain objects in their area.

- Add factory and resource rebuilding functionality to Rebuild Assets button (#654)
> Added rebel factory and resource rebuilding functionality to the Commander Menu > Rebuild Assets button to allow rebels to regain income from destroyed economy markers without having to first give those markers to the enemy for repairs.

- Show load information in AI loadout arsenal (#643)
> This PR shows load information in the arsenal to help avoid over-encumbering AI with custom loadouts.

# Fixed:
- Bank mission: vehicle not spawning with some templates (#622)
- Armored convoys: armored vehicle not spawning, completing the mission instantly (#653)
- Ensure garbage collections runs when called from commander menu (#646)
- Less RPT spam (#650)

# Arms Dealer:
- Added support for Modern Pistol Pack (#628)
> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3157163173

- Added support for Scifi Vehicles Pack (#642)
> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3539476763&searchtext=

# Changes:
- AI Custom Loadouts Overhaul (#590)
> Various changes around limiting equipping AI custom loadouts with non-unlocked items, limiting which classes can be equipped with weapon types. Allows AI custom loadouts to support 'partial' custom loadouts with some equipment manually set and others still randomized.

- Increase distance threshold when validating fast-travel map-clicks (#651)
> Should make the fast-travel location selection less finicky / easier to click without having to zoom in the map as much.

- There is _always_ intel to be found (#645)
> Adds numerous detailed strings for items found when nothing of significance is found searching civilians for intel. Stops civilians from giving trader intel when trader is disabled.

# Parameters:
- N/A

---

As always, please read the pull request descriptions for the most detailed change descriptions.

Update: 9 Sep @ 8:41am

Fix Config Errors caused by Github merges

Update: 9 Sep @ 7:59am

Update: 9 Sep @ 7:57am

Fix missing }; in markers cfg

Update: 9 Sep @ 3:29am

New Factions:
- Flex7103 CUP Expansion Pack #589
> PLA, Finland, Spain and Poland

- Add Lombakkan Crisis #586
> North Lombakkan Armed Forces, South Lombakkan Defence Forces, Lombakkan Union Front, Bocano Armed Forces

- SPEX Update #624
> Commonwealth

Faction Updates:
- Estraria Update #625
> Updated Estraria Faction to work with the updated Estraria mod

- SPEX Update #624
> Updated SPEX Factions with Flying Legends/Secret Weapons Reloaded and Spearhead Expansion Vehicles optionals

Localization:
- Translation for "#569" #612

New Maps:
- Korsac Map Port #619
> Korsac & Korsac Winter

- Kingdom of Regero (Community #2195 > #2519 > #2788 > #2792 > #3489 > #3549 > Ultimate #616)
> Kingdom of Regero

Map Updates:
- N/A

New Features:
- N/A

Fixed:
- Missing garage CBA settings strings #621
- Added missing staticMortars template value for Vanilla SDK rebels #648
- Fix AI Equipment Duplication Exploit #591

Arms Dealer:
- Movable gear/weapon store dialog #604
- DLC/MOD icons to the vehicle store #605
- GM gear store update #610

Changes:
- N/A

Parameters:
- Add Extender Params Section #598
- Added option for no death penalty (0% money loss) #629
- Garrison group size parameter #555

Update: 16 Jun @ 10:19am

- Parity update (11.7 Main)

Update: 3 Jun @ 10:17am

New Factions:
- CUP CAF 2035 (#546)
> CUP + WS + https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3161388542 and dependencies

Faction Updates:
- Aegis, SOGPF, Unsung (#533)
> Added correct/accurate unit names

- SOGPF (#533)
> Added the VN HM rival faction, based on the ARVN loadout.

- CWR Tonali face and voice changes (#532)

- SMGs added to Vanilla and Aegis unit templates (#540)

Localization:
- Korean updates (#539, #593)

- English cleanup (#545)

New Maps:
- Kunduz River (#529)
> Antistasi_kunduz_valley.kunduz_valley

Map Updates:
- Chernarus 2020 (#573)
> fixed multiple vehicle markers

- Šumava (#521)
> General rework

New Features:
- Functioning buildable helipads (#527)
> Allows you to build a helipad at HQ and use it for garaged aircraft

- Add ability to instantly garage vehicles at arms dealer (#525)
> "Takeaway"

- Add ability to sell vehicles on airfields (#522)

- Additional garage categories (#315, Community #3378, #3219, #3524, #3561, #3575, #3587, #3526, #3598)

Fixed:
- Prevent deletion of stolen mission vehicles in LOG_Crashsite (#536)

- heliSlingLoad, chemlight for cargo in LOG_Crashsite (#544)

- distanceMission * 2 problem (#552)

- Maxload calculation in arsenal, substitute buggy canAddItemTo* calls (#556)

- Base builder fixes, lockpicking on dead vehicles, staticsX restore order (#559)

- Add missing parameter to A3A_fnc_SUP_mortarRoutine call (#580)

- Side relations when using a different mode (#582)

Arms Dealer:
- JCA Latest Update (#583)

- Remove missing Pedagne dealer items (#572)

Changes:
- Use vehicle size for fast travel position search (#538)

- Normalize item weights in A3A_rebelGear (#566)

- Replace hard-coded keys with custom keybinds for building placer (#558)

- Cargo nodes, mouse cursor center, enhance danger close detection (#570)

- Crashsite data location indication, object placement improvements (#542)

- Mod warnings for exile, lifeline revive (#564)

- Leftover blackmarket vehicle update (#535)

- More vehicle variety in convoy mission (#524)

- More CUP and PRACS logistics nodes (#568)

- Weighted vehicle spawn pool for airbases (#456)
+- Attack UAVs to CAS functions (#459)
> Introduces a new parameter, "UAV spawn chance" which affects general air UAV spawnrates

- Unlock limited weapons from civ interaction; unlock magazines with them (#581)

- Allow rivals when invaders are disabled, misc setupGUI updates (#565)

- Allow to unflip air/sea vehicles (#543)
> Flip twice to acknowledge the confirmation and go ahead with it

- Prevent garrison units from mounting ACE loaded static emplacements (#571)
> Attempt no.2

Parameters:
- Pistol start param (#520)

- Experimental parameter for ignoring AFK while Zeusing (#562)
> Prevents AFK timer from affecting players actively using Zeus

- Guided launchers & explosives respect unlock params (#569)

Update: 24 Mar @ 10:44am

New Factions:
- SPE + SPEX Templates (#466)

- RHS Green Sea Battalion (#440)
> https://gtm.steamproxy.vip/workshop/filedetails/?id=2899715306, with optional https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2872102180

Faction Updates:
- 3CB Factions (#503)
> Added accurate names

- 3AS Factions (#507)

- OPTRE (#514)
> Removed the escape pod from possible drop pod mission vehicles

Localization:
- Various English updates (#464)
- Various Simplified Chinese updates (#482)
- Various Korean updates (#526)

New Maps:
- Isla Duala (Community #2866 > #3076 > #3424 > #3448 > #3463, Ultimate #511)
> Antistasi_isladuala3.isladuala3

Map Updates:
N/A

New Features:
- "Quick Equip Loadout" for arsenal (#477)
> Quickly gives you a loadout based on your role

- Simple civilian dialogue (#446)

- Enemy vehicle locks (#496)
> The enemies have now figured out how to lock parked vehicles, you may lockpick them as an engineer (param is also available to turn off).

Fixed:
- Prevent garrison units from mounting ACE loaded statics (#478)

- Supply convoy spamming every ~minute (#485)

- AI loadouts can no longer use a non-unlocked magazine (#500)

- Relevant texts should now use the correct currency symbol (#501)

- Fast travelling to the trader before found (#508)

- Inability to undercover within friendly airport (#515)
> Needs feedback. Inability to go undercover can technically still occur if an airport is right next to another zone.

- Server autoload init hang (#519)
> Should now allow the init to continue as normal if a member isn't present during init after autoload

- Donating money to faction/player (#523)
> If you are donating to player and blocked by something it should no longer send money to faction as a fallback, instead giving a hint

Arms Dealer:
- Changed HQ/BM price calculation (#510)
> If a vehicle is in both the HQ store and BM store, it should choose the lowest price between both

- Prevent vehicles blowing up (#495)
> The dropdown menu should not have any options until the entire store has loaded, preventing duplicate boxes

- The trader locate mission should now be a vague area (#509)

Changes:
- SetupGUI Overhaul (#483)
> Needs feedback on a linux DS. If the server is linux based, the "New Save Method" option should be locked.

- Miscellanous flag/icon changes in the Setup GUI (#481)

- AI Rearm functionality (#463)
> Should now be weighted in the same way as weapon selection

- Lootcrate improvements when using ignore unlocked items (#494)
> Weapons with attachments should now be picked up, even if the base weapon is unlocked

- Rebel AI weapon improvements, pistol support (#418)
> Rebel AI can now use attachments and pistols in their auto-generated loadouts.

- Improved FT restrictions for HC groups (#460)
> Enemy check will only check for enemies for HC squad, not commander
> Allow FT for HC squad even if commander is not driver of their vehicle

- Improved the "Time to rest" and fog/overcast sliders of the commander UI (#502)

- When purchasing a drone friendly AI should automatically be added (#506)
> Also should remove any AI when trying to garage a drone

- The main menu should now be able to be disabled via another addon (#437)
> Add a file in your addon with the prefixed path: \x\A3A\addons\menu\.disable

- "Mines" should now be auto-detected from config rather than hardcoded in templates (#469)

Parameters:
- Loadouts to generate parameter (#462)
> If increased, will slightly increase load times but will make Occ/Inv/Civ AI more varied

- Arms Dealer parameters (#465)
> Black Market Discount (Vehicle)
> Black Market Discount (Weapon)

- UAV AFK parameter (#461)
> Toggles if AFK checks will be evaluated when using a UAV

Update: 8 Feb @ 7:58am

New Factions:
N/A

Faction Updates:
N/A

Localization:
N/A

New Maps:
N/A

Map Updates:
N/A

New Features:
N/A

Fixed:
- Fixed a rival progression softlock caused by rival missions when invaders are defeated (#458)

Arms Dealer:
N/A

Changes:
- Build Box Improvements (#455)
> Changed how construction saving works, now buildings should be saved anywhere (except on roads, unless the param is turned on)
> Changed how TTB (time to build) is calculated, now using a parameter
> Added a "Build limit" parameter

- Civ related events should no longer occur in non-civilian templates (#458)

- Removed UAV's from the spawnpool of airbase vehicles (#458)

Parameters:
- Added a "Experimental" parameter category (#455)

Update: 3 Feb @ 5:55am

New Factions:
- CUP Estraria (#422)
> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3092603536
> (Optional) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3166101633

Faction Updates:
- Vanilla/CDLC inclusion weights (#374)
> Included/enabled DLC content is now weighted. This should show a more "even" or "uneven" distribution of weapons and gear.

- SOGPF ARVN, MACV, PAVN (#443)
> Fixed an issue where police forces wouldn't use their correct weapons

- Warmantle Empire (#451)
> Changed militia to imperial army troopers

Localization:
N/A

New Maps:
- Stubbhult (#404)
> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3353189981

- Fapovo (#399)
> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1910457930

Map Updates:
- All maps (#453)
> Updated to 32 player slot layout; 1 DC, 4 TL, 10 R, 4 AR, 4 GREN, 5 CLS, 4 ENG

New Features:
- Air Patrols (Community #3208, Ultimate #312)
> Currently only added to: CUP, RHS, Vanilla, WS

- Mod/DLC icons for Arsenal (#396)

- Recruit surrendered AI to squad parameter (#435)
> Requirements: Enable parameter, successfully recruit a surrendered AI, have less than 10 AI in your squad.

- Add ability to edit a weapons loaded magazine in the Limited Arsenal (#433)
> Adds ability to edit weapon magazines (main magazine and underbarrel) within the arsenal, similar to ACE3 arsenal

- Turret Magazine Repacking (#410)
> If enabled in parameters, improves turret reloads by repacking all mags.

Fixed:
- Artillery range issue (#429)
> Prevented all forms of artillery from firing properly

- Rivals transfer mission (#414)

- Helicopters sometimes not having a pilot (#417)

- DLC Addon vehicle packs (#424)

Arms Dealer:
- HAFM Arms Dealer Fixed (#425)

- JCA Arms Dealer (#432)
> Added UMP and new accessories

Changes:
- Improved rebel weapon selection (#427)
> Rebel AI should start to use "better" weapons as you unlock them, based on many factors. Might not work perfectly for every faction/weapon.

- Vehicle variety in destroy artillery mission (#420)
> Possible vehicles for the mission is now: Howitzers, Mortars, Artillery Vehicles

- Updated 3CB and RHS logistics nodes (#442)

Parameters:
- Disable "Smoke Cover" parameter (#413)
> Helps with performance during events like QRFs when they like to use smokes

- Loot Crate Distance Increase (#439)
> 10, 25, 50, 75, 100, 200, 300, 400