Arma 3
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Diwako's STALKER-like anomalies rework
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Data Type: Mod
File Size
Posted
Updated
17.102 MB
20 Oct, 2024 @ 7:15am
10 Oct @ 5:05am
15 Change Notes ( view )

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Diwako's STALKER-like anomalies rework

Description
Stalker anomalies for Arma 3

Description
A rework of my anomaly mod, which adds new features, bugfixes and tons of improvements. Started out as a small side project of mine to add anomalies found in the STALKER game series, got reworked and redone a few times, then left in the corner for a while before finishing the work on it and pushing it to the workshop.

As the name suggests, this mod adds the ability to add anomalies found in the STALKER game series. On its own the mod does nothing. But mission makers and zeuses can use this mod to add them to their missions.

This project aims to be compatible with addons CBA and ACE. It works in single and multiplayer. It tries to use as much content as vanilla offers and does not need any addons besides CBA.

Additionally, some items have been added and this mod uses the CBA settings framework.

GitHub[github.com]
Also check out the BI forums thread[forums.bistudio.com]
If you like this idea and want to contribute, just do a pull request.

Currently in
Anomalies:
- Burner
- Clicker
- Comet
- Electra
- Fog
- Fruitpunch
- Meatgrinder
- Psy Discharge
- Razor
- Springboard
- Teleport
Anomaly detector
It is possible to throw bolts with a custom model
System to show anomalies only around players to save those scarce FPS
CBA Settings support
Zeus Enhanced support
Support for ACE medical and ACE interactions
Anomalies place able from the editor!

Usage for mission makers
Wiki page can be found here[github.com]
Still work in progress!


Please refrain from re-uploading this mod, you can create collections and server presets for your players instead.

License
Copyright 2024 diwako

This work (diwako_anomalies or the like) uses the license Arma Public License Share Alike (APL-ND)

https://www.bohemia.net/community/licenses/arma-public-license-nd

Copyright 2024 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
210 Comments
FurryFailure 13 Oct @ 1:03pm 
After having this mod working, it's fantastic, ty diwako for your hard work <3
diwako  [author] 13 Oct @ 11:58am 
Frankly no idea. I would need some reproducibility example, else i can only guess.
Warlock 13 Oct @ 11:10am 
I’m not able to check atm but I’m sure it is I forgot to mention they can see some but not all of them. I have an open room and they can see those but the ones in a little hallway usually won’t show up for them
diwako  [author] 13 Oct @ 7:24am 
Make sure that everyone has the mod loaded and it is enabled in the addon options for everyone.
Warlock 13 Oct @ 6:59am 
Hello I am making a mission using this mod and when I tested it with other people the anomalies are invisible for everyone but the host and they still do damage and react to the bolts you just can’t see them
FurryFailure 6 Oct @ 9:43pm 
After more testing, I've figured my Mission file is corrupted, I think it's due to having used the old version first, then tried to load the new one. Because it just flat out refuses to work.

On a new mission, it is now working.
diwako  [author] 6 Oct @ 2:43am 
Check if the server logs have anything in them. Check if the mod is loaded on server. check if the server does not accidentally disable the mod inside the addon options menu, there is a toggle for that for mission makers that only want it on when they really intend to.

ZEN is required for server and zeus as far as i am aware, but you'd need to check that with the author of that mod.
FurryFailure 6 Oct @ 12:08am 
I'm a little lost here.

I've placed the Anomalies in the Mission file in the Eden Editor, When I test it, it works, but when I load it onto my server, they're gone.
Does 3den need to be loaded on the Server for the Anomalies to persist? I use ZEN for my Zeus activities, and only use 3den to edit the map, it isn't loaded on the server.

Is there any additional set-up required? the way this mod reads tells me I can just place the module like any other asset, save it and load it like normal.

For context, I'm working on an Evannex server, and I've never encountered anything like this before. Yes the Anomalies mod is loaded on the server. I'm also placing the individual Modules.

I feel like I'm missing something, but it's also been a long day. Any help is appreciated.
diwako  [author] 28 Sep @ 12:05pm 
the bolt items are "grenades" . Give them to your in the arsenal for example, select them, and start throwing
Person Dry 27 Sep @ 6:22pm 
how to throw bolts?