Barotrauma

Barotrauma

Deep sea Warfare
Showing 31-40 of 104 entries
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Update: 13 Aug, 2024 @ 9:37am

Fixed:
Winchester and Marlin guns can be crafted as intended now.

Update: 13 Aug, 2024 @ 8:44am

Changed:
Grouped all firearms and explosives into different sub-categories in the submarine editor spawn menu so you can find stuff easier.

Nuclear grenade deals more damage to structures (it will breach hulls easier)

Update: 11 Aug, 2024 @ 6:10am

Added:
'Enforcer' Suit -
Comprised of titanium-aluminium alloy plating, anti-radiological flexible fibers below the plates and around joints for easier manuverability and a gas mask for protection against virological threats, flames and small caliber firearms. It also has an autoinjector slot and the oxygen tank is not depleted if there's oxygen present in the enviroment.

Changed:
Certain explosives had had their effects adjusted to be more noticebale (mainly background walls explosion decals)

Fixed:
Explosive shotgun shells no longer straight up delete airlocks if you shoot them with them, now they simply break them.

Update: 9 Aug, 2024 @ 8:08am

Changed:
Colossus exosuit now requires a power source to activate its life support system, it also has extra 3 storage slots for any small items

Fixed a spelling error in the Encrypted Data Drive item description


new piece of clothing coming soon...

Update: 2 Aug, 2024 @ 12:58pm

fix to a medical kit recipe

Update: 2 Aug, 2024 @ 12:53pm

Neurotrauma compatibility patch is out!

Changed:
Industrial battery cell will now have a chance to spawn in pirate submarines

Update: 2 Aug, 2024 @ 10:48am

Medical items: Electric Boogaloo
Added:
Diving Medical Kit - Compact first aid-kit containing basic meds for treating mild injuries caused by local fauna

High-Grade Medical Kit - Set of advanced medical supplies for immediate ‖‖treatment of life threatening injuries‖ caused by large fauna and hostile personel

Anti-Hazard Pill Bottle - treats some of the most common neurological and radiological threats. ‖‖Helps reduce radiation levels, regain bodily fluids, decrease withdrawal symptoms, wear off stuns as well as treat other internal issues‖‖. Metabolises slowly.

Enriched morphine/fentanyl/anabolic steroid/meth/hyperzine/combat stimulant syringes -
high purity version of standard chems that give off better healing/combat capabilities compared to their regular counterparts. One syringe has 4 doses of their respecting chemical, quite costly late-game meds.

Update: 29 Jul, 2024 @ 7:11am

Small fix to the code (nothing should be different to the player)

Update: 26 Jul, 2024 @ 10:08am

Changed:
PPsh41 - increased magazine capacity
P90 - increased magazine capacity
PP19 - increased magazine capacity
MP40 - increased magazine capacity

(They had a bit too low bullet per mag ratio to make them stand out enough from other submachineguns)

Update: 26 Jul, 2024 @ 9:43am

small fix to a spelling error in a gun