Barotrauma

Barotrauma

Deep sea Warfare
Showing 1-10 of 104 entries
< 1  2  3 ... 11 >
Update: 26 Aug @ 5:41am

Fixed a bug.

Update: 26 Aug @ 5:32am

Added:
Heavy armor vest

Changed:
Colossus exosuit, enforcer uniform - when shot at while wearing these you will now hear a bullet impact sound.

Update: 2 Aug @ 5:00am

Added:
- Brought back a legacy suit from an old mod of mine and refurbished it (Enforcer trenchcoat)
- Electric flare - Long-lasting electrical flare substitute that lights a large area around itself. Can be recharged in a charging dock and reused after depletion.
Changed:
- improved the HK56G magazine sprite when on the floor
Fixed:
Enforcer undersuit requires the correct amount of coalition rep instead of separatist rep to be purchased in later stages of the game

Update: 31 Jul @ 5:18am

Added:
- Enforcer Undersuit

Update: 23 Jul @ 12:19pm

Added:
- VZ.61 Skorpion machine pistol
Changed and fixed:
- Enforcer suit gives ever so slightly more bullet protection and fixed a bug where you could store certain healing items where you shouldn't be able to

Update: 22 Jul @ 6:12am

Fixed:
- minor error logs caused by incorrect tags of the medical items

Update: 20 Jul @ 12:40pm

Added:
Derringer - a de facto pocket hand cannon, fires .45 ACP bullets, has some dope reload animations inspired by the Guns Enchanced mod.

Update: 18 Jul @ 9:17am

Fixed: Colossus exosuit can't be put into diving suit lockers as intended now (you can put it in regular storage cabinets same place where briefcases go)

Update: 17 Jul @ 11:00am

Added:
Reinforced Shield - Strong shield excellent at stopping all sorts of firearms.

Update: 16 Jul @ 9:27am

Changed some armor values of the enforcer uniform