Operation: Harsh Doorstop

Operation: Harsh Doorstop

Plastic Faction Overhaul v1.4.2
Showing 1-10 of 10 entries
Update: 18 Aug @ 2:56am

v 1.4.2 Repaired functionality after latest update to OHD. Added new weapons (Mk23 to Western PMC factions, M45 to Blue/Green/Red/Tan, UZI and VZ61 to Orange, K50M to Ivory, modernized AKM to Russian PMC factions). Expanded character and weapon customization system to include more weapons, more attachments, laser colors, and reticle colors. AI will spawn with randomly customized weapons. Repaired navmesh on Op: Rolling Crown, added new fantasy-themed toy props. Trimmed unnecessary textures, repaired missing meshes on lighting objects.

Licensing and attribution:

"Iron Sight (FREE)" (https://skfb.ly/6zy9r) by Michael Karel is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Surefire X300U-B Flashlight" (https://skfb.ly/6GtBV) by eNse7en is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Low-Poly NcSTAR Tactical Blue Laser" (https://skfb.ly/ptuYn) by Skye is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"SOCOM Mark 23 Phase II" (https://skfb.ly/oy6LI) by Firewarden3D is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)..

"Vector-Optical Mini Sight" (https://skfb.ly/6yHut) by Michael Karel is licensed under Creative Commons Attribution-ShareAlike (http://creativecommons.org/licenses/by-sa/4.0/).

"Walther MRS Reflex Sight" (https://skfb.ly/6SrWV) by Vextin is licensed under Creative Commons Attribution-ShareAlike (http://creativecommons.org/licenses/by-sa/4.0/).

Update: 17 Mar @ 3:25am

v1.4.1
Additions:
- 2 new game modes, Skirmish and Skirmish (Bloody)
- 13 Skirmish layers across 4 maps
- Faction-specific rally points
- Suppressed MP-443 to Crimson/Purple Elite Recon classes
- AK74GL Engineer Class to Crimson/Purple Elite
- Triple-dot glow sights to M9, MP-443, and MP7
Fixes:
- Double suppressors on some pistols
- Missing Kar98 Pickup
- PKS07 and PSO1 blocking view when ADS
- PF Logistical trucks added to construction tool
- M203 incorrect smoke colors
- M4/M203 incorrect material on Eotech
- Adjusted magazine quantities for most classes

Update: 2 Mar @ 12:06pm

Updated to latest build of Operation: Harsh Doorstop. Added new weapons to most relevant factions. Added two new factions, Crimson Elite and Purple Elite, with new character and weapon models. Added night vision to all Elite factions. Rebuilt weapon customization (still Work-in-Progress). Added new game mode, Plastic AAS Bloody. Added vehicle spawns to appropriate maps. Added ability for any faction to be made a Plastic Faction on game start (limited functionality). Reduced overall file size significantly by eliminating vast majority of character skeletal meshes. Added Construction Shovels to all Assault classes, added Construction Wrench to all Engineer classes. Made resupply crates for ammo, bandages, and grenades constructable. Darkened most night-time scenarios to make night vision more necessary/viable. Changed kit pickups to accurately reflect what weapon and class it contains.

Update: 6 Apr, 2024 @ 1:25am

v1.3.3 Improved weapon and character customization, which is now only available at interactable workbenches and lockers in starting areas. Improved mag check with new progress bar UI element. Added "mag drop" feature; reloading from an empty magazine now drops an empty mag on the ground. Expanded Midnight Oil in preparation for vehicles (still WiP), some detail work on Rolling Crown, and added PF Test Map for quick matches and testing -- has both day and night.

Update: 10 Mar, 2024 @ 3:17am

v1.3.2 Factions: Adjusted mag count on ASVAL and RPD in relevant factions. Hooverville: new 4k carpet textures, fixed floating meshes/missing textures, adjusted vehicle collision to be more accurate, added details to a location. Sizzling Caster: new carpet textures. Midnight Oil: added cover and points of interest between flags.

Update: 21 Feb, 2024 @ 7:04am

v1.3.1 Minor bug fixes; floating attachments on PMC weapons, missing material on PKM, M79 animations, doubled sound effects on fire mode switch, medic bags on OpFor factions healing too slow (pre-.13 behavior). Added Num 9 and Num 0 to open customization. Reduced pistol movement penalties while leaning or ADS to near zero. Ammo resupply points fixed to work with any OHD faction.

Update: 9 Feb, 2024 @ 5:29am

v1.3 Backend changes to weapon customization, including bug fixes. New laser system, thanks to WarriorJ for the help. Fixed some incorrect materials and sound effects. Added new WiP map, Operation: Rolling Crown.

Update: 31 Jan, 2024 @ 6:13am

v1.2 Added first version of new WiP map - Operation: Midnight Oil. Added new voice lines for Vietnam era factions and new sound effects for all pistols and some SMGs. New health bar and stance indicator (some known issues, under investigation).

Update: 20 Jan, 2024 @ 3:19am

v1.1 Fixed miscellaneous materials, textures, and meshes. New kit pickups, added more death sounds, changed smoke and flares so AI will use them more, added resupply points to each map in strategic locations, added new routes to Hooverville, and added a simple mag check function.

Update: 18 Jan, 2024 @ 2:47am

v1.0 Initial Release