RimWorld
EBSG Framework
กำลังแสดง 11-20 จาก 133 รายการ
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อัปเดต: 16 ส.ค. @ 9: 32am

- Simplified my permanent injury damage worker so any mod that alters how AddInjury functions (like Elite Bionics Framework) will also change how my worker functions to match. This worker is mostly used for Remove/Damage Parts

อัปเดต: 15 ส.ค. @ 10: 10am

- Thoughts on Down from Gene : This addition to the EBSG Extension makes it so a gene can cause pawns to experience additional memories when they are downed. Unlike a lot of the gene stuff in this framework, this does not require any special gene class

อัปเดต: 15 ส.ค. @ 9: 39am

- Remove Hediffs on Removal : Hediff Comp that causes other hediffs to be removed when the parent is removed. Can be limited to specific body parts if needed
- Add or Append Hediff on Ingest gained finalRange, a range of severities which the final hediff severity must be between. If the ingestion would not alter the severity, then the range gets ignored

อัปเดต: 9 ส.ค. @ 9: 12am

- Reloadable Abilities should stop throwing errors when the amount consumed is the exact amount needed to reload

อัปเดต: 9 ส.ค. @ 8: 02am

- Remove Hediffs on Removal : Hediff Comp that causes other hediffs to be removed when the parent is removed. Can be limited to specific body parts if needed
- Add or Append Hediff on Ingest gained finalRange, a range of severities which the final hediff severity must be between. If the ingestion would not alter the severity, then the range gets ignored

อัปเดต: 8 ส.ค. @ 11: 54am

- Reloadable Abilities should stop throwing errors when the amount consumed is the exact amount needed to reload

อัปเดต: 7 ส.ค. @ 5: 05pm

- Add or Append Hediff on Ingest : Ingestion Outcome Doer that adds and/or alters the severity of the specified hediff. Unlike vanilla's IngestionOutcomeDoer_GiveHediff, this allows for negative severity change, and allows you to differentiate between initial and added severity
- Layer Conditional Stat Affecter : Conditional stat affecter that is active based on the world map layer the pawn is on

อัปเดต: 6 ส.ค. @ 1: 39pm

- Destroy Filth : Ability comp that destroys filth or decreases the thickness
- Destroy Items : Ability comp that destroys items on or around the target based on the list given
- Severity per Interval by Terrain : An expanded version of vanilla's HediffCompProperties_Pollution that can check the type of terrain the pawn is standing on in addition to being able to check if it's polluted
- Add Things to Inventory can now make items spawn equipped if the pawn is capable of equipping it and has nothing in the way, and gained tryEquip which can be set to False to revert it to the old behaviour
- EBSG Body's code was cleaned up and hopefully improved. It should have an easier time finding the genes, and the generic graphics should be less prone to overriding the body specific ones
- Equippable Ability is retired because the vanilla CompProperties_EquippableAbilityReloadable should now allow for abilities that do not require ammunition
- Remove or Damage Parts gained removeCount and damageCount, which limit how many items from the respective list can be picked

อัปเดต: 2 ส.ค. @ 1: 11pm

- Added loadBefore tiagocc0.FemaleBodyVariants

อัปเดต: 28 ก.ค. @ 6: 58am

- Tweaked Projectile Impact Effects' harmony patch to make it hopefully more consistent in the activation