RimWorld
EBSG Framework
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更新: 8月9日 @ 9時12分

- Reloadable Abilities should stop throwing errors when the amount consumed is the exact amount needed to reload

更新: 8月9日 @ 8時02分

- Remove Hediffs on Removal : Hediff Comp that causes other hediffs to be removed when the parent is removed. Can be limited to specific body parts if needed
- Add or Append Hediff on Ingest gained finalRange, a range of severities which the final hediff severity must be between. If the ingestion would not alter the severity, then the range gets ignored

更新: 8月8日 @ 11時54分

- Reloadable Abilities should stop throwing errors when the amount consumed is the exact amount needed to reload

更新: 8月7日 @ 17時05分

- Add or Append Hediff on Ingest : Ingestion Outcome Doer that adds and/or alters the severity of the specified hediff. Unlike vanilla's IngestionOutcomeDoer_GiveHediff, this allows for negative severity change, and allows you to differentiate between initial and added severity
- Layer Conditional Stat Affecter : Conditional stat affecter that is active based on the world map layer the pawn is on

更新: 8月6日 @ 13時39分

- Destroy Filth : Ability comp that destroys filth or decreases the thickness
- Destroy Items : Ability comp that destroys items on or around the target based on the list given
- Severity per Interval by Terrain : An expanded version of vanilla's HediffCompProperties_Pollution that can check the type of terrain the pawn is standing on in addition to being able to check if it's polluted
- Add Things to Inventory can now make items spawn equipped if the pawn is capable of equipping it and has nothing in the way, and gained tryEquip which can be set to False to revert it to the old behaviour
- EBSG Body's code was cleaned up and hopefully improved. It should have an easier time finding the genes, and the generic graphics should be less prone to overriding the body specific ones
- Equippable Ability is retired because the vanilla CompProperties_EquippableAbilityReloadable should now allow for abilities that do not require ammunition
- Remove or Damage Parts gained removeCount and damageCount, which limit how many items from the respective list can be picked

更新: 8月2日 @ 13時11分

- Added loadBefore tiagocc0.FemaleBodyVariants

更新: 7月28日 @ 6時58分

- Tweaked Projectile Impact Effects' harmony patch to make it hopefully more consistent in the activation

更新: 7月24日 @ 18時33分

- Weapon Trait Extension : An extension for WeaponTraitDefs that allow for changing the projectile fired or melee damage dealt
- Ability Validator gains inverts for light, body size, and time, and a way to check the current season
- Dynamic Resource Genes which use conditional drain/regen can now use invertTime and invertLight, and can now check the season, day of the year, and day of the quadrum
- Conditional Stat Affecters involving time, light, and temperature all gained inverts, and new conditionals have been created related to the season, day of the year, day of the quadrum, and a multi version for all of the time conditionals. Time related conditionals are still also included in the map multi conditional

更新: 7月22日 @ 5時52分

- Fixed 1.6 issue that caused mechs resurrected in the gestator to lose their starting hediffs as long as the pawn kind has the Force Starting Hediffs Extension

更新: 7月20日 @ 11時58分

- Flexible Entity Releaser : A version of the Building_TrapReleaseEntity that allows for specifying most of the information in xml
- Due to a vanilla bug, Damage Over Time is reverting back to standard CompTick instead of using intervals
- Forgot to remove Healthiness related xml in the 1.6 update. It wasn't actually doing anything, so this probably won't have an impact on most people