RimWorld
EBSG Framework
目前顯示第 91-100 項,共 133 項
< 1 ... 8  9  10  11  12 ... 14 >
更新:2024 年 5 月 19 日 @ 下午 3:20

- Fixed issue in Generic Needs where the hediff wasn't falling without a really really ridiculous value set

更新:2024 年 5 月 14 日 @ 上午 5:59

- Added Xenotypes and body size to Ability Validator

更新:2024 年 5 月 14 日 @ 上午 5:55

- Fixed bug with Give Hediffs to Non-Allies while it's on non-player controlled pawns

更新:2024 年 5 月 7 日 @ 上午 8:46

- And some bug fixes too

更新:2024 年 5 月 7 日 @ 上午 7:31

- Equipment Restricting should now properly check the pawn as it's being spawned
- Explosive Retaliation and Explode When Damaged hediff comps now have a cooldown ticks field to help with potential performance issues
- Hemogen on Kill can factor in relative body size

更新:2024 年 5 月 7 日 @ 上午 7:20

- Conflicting Genes added to the EBSG Extension, which allows for making genes conflict with specific genes without making a dedicated exclusion tag
- EBSG Recorder gains the hiddenGenes and hiddenTemplates nodes
- Orbital Strike Ability : Allows for the creation of bombardment type abilities with a lot of the same customization as burst and blast attacks
- Severity Change When Hit : Alters severity when the pawn is hit assuming conditions are met
- Added setting to allow custom recipes that have a product to still make use of uiIconPath

更新:2024 年 4 月 28 日 @ 下午 2:03

- Updated Icon and Preview

更新:2024 年 4 月 21 日 @ 上午 9:02

- Added ability to make propagate genes events with the help of the EBSG Recorder
- DRG Gain on Kill : Hediff comp similar to Hemogen on Kill that works for any DRG
- Fly to Map Tile can now go from one world map tile to another
- Hemogen Regeneration : Hediff comp that offsets hemogen over time
- And a DRG variant of it
- New outgoing damage stat variants

更新:2024 年 4 月 18 日 @ 下午 3:22

- Added the EBSG_DeathrestRiseRate Stat, which stacks with efficiency
- Bugs exterminated

更新:2024 年 4 月 17 日 @ 下午 4:01

- Hediff on Kill can now designate if anything the game recognizes as Anomaly entities is valid
- Hemogen on Kill : While severity is at specified levels, gain hemogen every time the pawn kills something within range
- Murderous Needs can now designate if anything the game recognizes as Anomaly entities is valid
- Xenophilobic Thoughts have their own wiki page, and got a minor bug fix