RimWorld
EBSG Framework
目前顯示第 101-110 項,共 133 項
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更新:2024 年 4 月 14 日 @ 上午 11:17

- Icon update

更新:2024 年 4 月 13 日 @ 下午 6:05

- New settings added
- Hide Inactive : Allows for hiding individual genes when they are inactive, or for making xenotypes hide their inactive genes, either in bulk or just the hair and/or skin color genes
- Some clarification on some stat descriptions

更新:2024 年 4 月 10 日 @ 上午 7:51

- Bloodfeeder genes can now be made without having to make a harmony patch for IsBloodfeeder using the EBSG Recorder
- Minor efficiency increase for Dynamic Resource Genes
- DRG Consumable : Thing comp that makes it possible for a DRG to gain its resource from an item that normally isn't ingestible
- Generic Needs : Allows for the creation of generic needs that can be assigned a fall rate stat and a hediff to apply when empty
- Need Recharge Buildings : Alters needs similar to how mech energy can be recharged
- Can be used for DRGs
- Offset needs abilities now have separate caster and target need offsets

更新:2024 年 3 月 28 日 @ 下午 4:03

- Ability Validator can now check need levels and properly notifies if the target should be a pawn
- Equipment Restricting gains onlyMelee and onlyRanged
- Fly to Map Tile : After using this ability the pawn will "fly" to any passable world map tile within the specified range
- And a DRG variant of it
- Customizable Bloodclotting : Create bloodclotting variants with different intervals and tend quality than the normal one
- Hediffs at Age : While the gene is active the pawn gains specific hediffs based on their age
- Inactive at Age : When the pawn passes the specified age the gene become inactive
- Multiple Lives gained a random chance of success and the ability to add effects similar to Destroy on Death that trigger if the pawn can't revive due to lack of lives or random chance, and also the ability to add effects visual and audio effects when they start or finish reviving
- Fixed bug where if you had a multi-life pawn die within 3.33 seconds of another multi-life pawn successfully reviving, the multiple life component would go into the fetal position
- Fixed a few other bugs
- Need Thoughts : Thought worker with a stage based on the need level
- Murderous Need : Customizable variant of the kill thirst need
- Removed at Age : When the pawn passes the specified age the gene is removed
- Stats for hemogen max added, namely EBSG_HemogenMaxOffset and EBSG_HemogenMaxFactor
- Various minor bug fixes

更新:2024 年 3 月 27 日 @ 下午 5:05

- Multiple Lives bug fix

更新:2024 年 3 月 15 日 @ 上午 11:59

[Auto-generated text]: Update on 3/15/2024 2:59:42 PM.

更新:2024 年 3 月 13 日 @ 上午 11:04

- Hediffs on Removal : Creates other hediffs when the attached hediff is removed
- New Stat called EBSG_DeathrestFallRate. No related genes for this one due to the balance complications that I didn't want to deal with
- Terrain Cost Override : Hediff comp that allows you to set how much a specific terrain type costs to a pawn, or set a universal one that applies to all terrains not included. Only the first applicable hediff applies to the pawn, but specific terrain overrides can be locked behind things like hediffs

更新:2024 年 3 月 10 日 @ 下午 6:48

- Give Multiple Hediffs should now be able to apply to specific body parts
- Minor Bug Fixes

更新:2024 年 3 月 10 日 @ 上午 7:40

- Add Things To Inventory : Adds an item directly to a pawn's inventory, from resources to stuffable items
- Damage Over Time : Hediff comp that deals damage to the pawn for the duration of the hediff with various options for what to hit, and how to hit it
- Regenerating Things : Thing comp that makes things and things made from it regenerate as long as they have a ticker
- Remove Things From Inventory : Removes an item directly from a pawn's inventory

更新:2024 年 3 月 9 日 @ 上午 7:50

- Ability Validator : Set specific conditions for an ability to be usable, like the target/caster having specific genes/hediffs, the time of day, the current map condition, the light level, and any other random thing that pops up in my mind or gets requested
- Aging Hediff Comp : Changes the pawn's age over time for however long the hediff is attached
- Change Weather : Ability comp that immediately changes the weather to the new one you specify
- Charge Battery : Ability comp that charges or drains a battery's level
- Create Items Ability : Create things with a pattern system similar to vanilla's raise wall ability
- Create Linked Hediffs Ability : Adds a hediff to the target, and/or a hediff on the caster. If one of them dies, the hediff on the other automatically goes away
- Destroy on Death : Hediff comp that destroys the body on death, with an optional thing replacer and added death sound. Intended more as a catch for having nothing else that exists that fits the desired purpose. If you have a usable alternative, stick with that
- Display Severity : Display the severity directly under the description with some prepend and/or append text to make it easier to display certain bits of information (i.e. charges left)
- Dynamic Resource Genes can check for certain conditions to be met before draining/regenerating the resource
- Also gains a special DRG battery recharge ability that gives battery based on resource used, and allows for a percentage of the resource to be used instead of a static amount
- Also also includes a DRG burst ability which increases in radius and damage based on resource consumed, with all that dynamic cost stuff mentioned above
- Also also ALSO includes a DRG blast ability which increases in radius and damage based on resource consumed, with all that dynamic cost stuff mentioned above
- Hediffs While in Severity Ranges : Hediff comp that adds other hediffs to the pawn while the hediff is at certain severity levels. Unlike Create Other Hediffs, these hediffs are deleted the moment the comp's hediff leave the severity range
- Severity by Light Level : Use a light level curve to set the severity of the hediff
- Severity by Other Hediff Severities : Severity setter that sets the severity based on the severity of other hediffs it's told to check
- Severity by Time of Day : Severity setter that uses a curve to assign severity based on progress through day
- Severity Change per Attack : Changes the hediff's severity every time the pawn attacks based on the criteria set
- Skill Change Hediffs : Hediff comp that changes the pawn's skills for the duration of the hediff similar to how Skill Changing Genes changes skills
- Trigger Game Condition : Add map conditions like cold snaps and eclipses
- Various minor bug fixes