RimWorld

RimWorld

EBSG Framework
Viser 91-100 af 133 forekomster
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Opdatering: 19. maj 2024 kl. 15:20

- Fixed issue in Generic Needs where the hediff wasn't falling without a really really ridiculous value set

Opdatering: 14. maj 2024 kl. 5:59

- Added Xenotypes and body size to Ability Validator

Opdatering: 14. maj 2024 kl. 5:55

- Fixed bug with Give Hediffs to Non-Allies while it's on non-player controlled pawns

Opdatering: 7. maj 2024 kl. 8:46

- And some bug fixes too

Opdatering: 7. maj 2024 kl. 7:31

- Equipment Restricting should now properly check the pawn as it's being spawned
- Explosive Retaliation and Explode When Damaged hediff comps now have a cooldown ticks field to help with potential performance issues
- Hemogen on Kill can factor in relative body size

Opdatering: 7. maj 2024 kl. 7:20

- Conflicting Genes added to the EBSG Extension, which allows for making genes conflict with specific genes without making a dedicated exclusion tag
- EBSG Recorder gains the hiddenGenes and hiddenTemplates nodes
- Orbital Strike Ability : Allows for the creation of bombardment type abilities with a lot of the same customization as burst and blast attacks
- Severity Change When Hit : Alters severity when the pawn is hit assuming conditions are met
- Added setting to allow custom recipes that have a product to still make use of uiIconPath

Opdatering: 28. apr. 2024 kl. 14:03

- Updated Icon and Preview

Opdatering: 21. apr. 2024 kl. 9:02

- Added ability to make propagate genes events with the help of the EBSG Recorder
- DRG Gain on Kill : Hediff comp similar to Hemogen on Kill that works for any DRG
- Fly to Map Tile can now go from one world map tile to another
- Hemogen Regeneration : Hediff comp that offsets hemogen over time
- And a DRG variant of it
- New outgoing damage stat variants

Opdatering: 18. apr. 2024 kl. 15:22

- Added the EBSG_DeathrestRiseRate Stat, which stacks with efficiency
- Bugs exterminated

Opdatering: 17. apr. 2024 kl. 16:01

- Hediff on Kill can now designate if anything the game recognizes as Anomaly entities is valid
- Hemogen on Kill : While severity is at specified levels, gain hemogen every time the pawn kills something within range
- Murderous Needs can now designate if anything the game recognizes as Anomaly entities is valid
- Xenophilobic Thoughts have their own wiki page, and got a minor bug fix