Rivals of Aether

Rivals of Aether

Raknar
Showing 81-90 of 112 entries
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Update: 10 Jan, 2024 @ 2:19pm

v0.27

-------------------------------------------------------------------------------- v0.27 Changes: + Buff - Nerf * Fixed *The sprites were tweaked, cleaned up and updated for the better with slight fixes to some alternate color presets. --------------------------------------------------------------------------------

Update: 10 Jan, 2024 @ 10:17am

v0.26

-------------------------------------------------------------------------------- v0.26 Changes: + Buff - Nerf * Fixed ____________________________________________Old___|___New Sand Sink: + Sand Sink = sand_sink_proximity ________ = 40___|__ 44 Dattack: +More consistent knockback. * Direction = ANGLE ______________________ = 45___|__ 50 Utilt: - Hit 2 = KNOCKBACK_SCALING ______________ = 0.5__|__ 0.4 Uair: - Hit = KNOCKBACK_SCALING ________________ = 0.5__|__ 0.4 Fspecial: *Slightly better animation and movement consistency. Nstrong(Suplex): +More consistent knockback. +More Damage. *More endlag. Ustrong: *More consistent hitpause. Dstrong: -More endlag. --------------------------------------------------------------------------------

Update: 23 Dec, 2023 @ 11:36pm

v0.25

-------------------------------------------------------------------------------- v0.23 Changes: + Buff - Nerf * Fixed Ustrong(Sand Gale): *Adjusted angle and knockback. -------------------------------------------------------------------------------- v0.22 Changes: + Buff - Nerf * Fixed *A little update to a lot of sprites. I was thinking of adding a special taunt with Chomu, but maybe it could work better as Buddy, however I have half the sprites and I want to make a Stage, I'll do that soon. -------------------------------------------------------------------------------- v0.21 Changes: + Buff - Nerf * Fixed *All the hit effects are better. *Dashstart animation fixed. -------------------------------------------------------------------------------- v0.20 Changes: + Buff - Nerf * Fixed *Now Fstrong and Nspecial works as they should be and cannot be canceled during execution. -------------------------------------------------------------------------------- v0.19 Changes: + Buff - Nerf * Fixed General: Minor changes for a better combo chain. Tombstone: Tombstone's armor window increased slightly on nspecial and fspecial for consistency versus other grapplers. Nspecial(Tombstone): *Super armor on startup and active frames. Fstrong(Tombstone): *Super armor on startup and active frames. -------------------------------------------------------------------------------- v0.14 Changes: + Buff - Nerf * Fixed Taunt: *An error was corrected, not all the frames of the taunt were used previously, it was also put as an intro, I am working on a better taunt. Ai: +I'm working on giving it a more decent AI, but I'm new to it. -------------------------------------------------------------------------------- v0.13 Changes: + Buff - Nerf * Fixed Dtilt: +Active hit. Utilt: +Startup fron 6 to 5 Dattak: *Less range 6 to 5 in HSPEED more damage 4 to 6 Nair: +Active hit. Uair: +Active hit. Fstrong: +Knockback from 7 to 8. Ustrong: +More damage. -More endlag. -"Sand Gale" knockback adjusted. Dstrong: +More damage. Nspecial: +All directions got a +1 in Knockback and adjusted in scaling. Ustrong: *You cant jump cancel in crossbody hit. -------------------------------------------------------------------------------- v0.12 Changes: + Buff - Nerf * Fixed Sand Sink: *Ftilt, Dstrong, Fspecial, Uspecial: Now they give you "Tombstone", not limited to just Ustrong or entering the "Sand Sink". -------------------------------------------------------------------------------- v0.11 Changes: + Buff - Nerf * Fixed Sand Sink: +Faster in quicksand mode. Ftilt: +On first hit cant be parried. Dstrong: +"Raging Sand Storm" now cant be parried. Ustrong: *The trajectory of the "Sand Gale" projectile is adjusted and changed to knockback. Fspecial: +Move cooldown change from 5 seconds to 2 seconds. Uspecial: +Crossbody cant be parried. *Crossbody hit fixed. -------------------------------------------------------------------------------- v0.10 Changes: + Buff - Nerf * Fixed Effects: *Change. -------------------------------------------------------------------------------- v0.9 Changes: + Buff - Nerf * Fixed Victory Theme *Added. -------------------------------------------------------------------------------- v0.8 Changes: + Buff - Nerf * Fixed ____________________________________________Old___|___New Fstrong: +Startup = LENGTH _________________________ = 10__|__ 9 Nspecial: +Startup = LENGTH _________________________ = 12__|__ 10 -------------------------------------------------------------------------------- v0.7 Changes: + Buff - Nerf * Fixed Nspecial: *Added directional imputs imputs. Ustrong: *Sand Sink gimmick move added. ____________________________________________Old___|___New Fair: + Hit = LENGTH = __________________________ = 9___|__ 8 Fstrong: + Crash = DAMAGE __________________________ = 12__|__ 14 + Crash(sand sink) = DAMAGE _______________ = 16__|__ 22 Nspecial: +Suplex = DAMAGE _________________________ = 12___|__ 14 +Suplex(tombstone) = DAMAGE ______________ = 18___|__ 24 -------------------------------------------------------------------------------- v0.6 Changes: + Buff - Nerf * Fixed "Sand Sink": *More proximity. Nspecial: *On Suplex has invincible to all attacks. *On Flying Slam has invincible to projectiles. (It should work, but it's not that consistent). Fspecial: *Now has super armor without "tombstone". *With "tombstone" has more range. Uspecial: *Fixed projectile impact when climbing the wall. ____________________________________________Old___|___New "Sand Sink" *Sand Sink = sand_sink_proximity _________ = 36___|__ 40 Fspecial: *Croko Crash(tombstone)= HSPEED __________ = 7____|__ 9 Dspecial: +Bite = KNOCKBACK_SCALING ________________ = 0.8__|__ 1 Uspecial: +Crossbody = KNOCKBACK ___________________ = 7____|__ 8 +Wall rise bite = KNOCKBACK_SCALING ______ = 0.8__|__ 1 -------------------------------------------------------------------------------- v0.4 Changes: + Buff - Nerf * Fixed Taunt: *Its a little bit better, add sound and camera shake for more impact. ______________________________________________Old___|___New Fair: + Startup = LENGTH __________________________ = 8__ |__ 9 + Active = LENGTH ___________________________ = 9___|__ 10 Ftilt: * Range = HSPEED ____________________________ = -1_ |__ 1 -------------------------------------------------------------------------------- * css_icons fixed. More recolors were added: - No. 160 - Fire Salamander - Rock & Roll - Once had a tranquil soul - Hollow Earth Titan -------------------------------------------------------------------------------- v0.2 Changes: + Buff - Nerf * Fixed ______________________________________________Old___|___New Ground movement: + ground_friction = _________________________ = 0.8_|__ 0.55 Shield-button actions: + roll_forward_max = ________________________ = 6___|__ 7 Jab: * Hit 2 = ANGLE = ___________________________ = 45__|__ 65 Dattack: + Range = HSPEED ____________________________ = 4___|__ 6 - Hit 1 = KNOCKBACK_SCALING _________________ = 0.6_|__ 0.4 * Bite sound effect Ftilt: + Startup = LENGTH __________________________ = 6__ |__ 5 * Range = HSPEED ____________________________ = 3__ |__ -1 * Hit 1 = ANGLE _____________________________ = 85__|__ 75 + Hit 1 = KNOCKBACK _________________________ = 4___|__ 5 + Hit 1 = KNOCKBACK_SCALING _________________ = 0.5_|__ 0.2 + Hit 2 = DAMAGE ____________________________ = 7___|__ 8 + Hit 2 = KNOCKBACK_SCALING _________________ = 0.6_|__ 0.4 Dtilt: * Hit 1 = ANGLE _____________________________ = 85__|__ 75 + Hit 1 = KNOCKBACK _________________________ = 4___|__ 5 + Hit 1 = KNOCKBACK_SCALING _________________ = 0.5_|__ 0.2 Uair: + Hit 1 = DAMAGE ____________________________ = 4___|__ 6 + Hit 1 = KNOCKBACK _________________________ = 4___|__ 5 Ustrong: + Hit 1 = DAMAGE ____________________________ = 5___|__ 6 + Hit 2 = DAMAGE ____________________________ = 8___|__ 10 + Hit 2 = KNOCKBACK_SCALING _________________ = 0.5_|__ 0.7 Nspecial: + Range = HSPEED = __________________________ = 3___|__ 4 Fspecial: + Endlag = WINDOW_LENGTH = ___________________ 7____|__ 5 --------------------------------------------------------------------------------

Update: 23 Dec, 2023 @ 11:36pm

Crash

Update: 23 Dec, 2023 @ 11:34pm

v0.25

Update: 21 Dec, 2023 @ 11:48pm

v0.24

Update: 21 Dec, 2023 @ 11:41pm

v0.23

Changes:
+ Buff
- Nerf
* Fixed

*Adjusted angle and knockback.

Update: 21 Dec, 2023 @ 11:04pm

v0.22

Changes:
+ Buff
- Nerf
* Fixed

*A little update to a lot of sprites.

I was thinking of adding a special taunt with Chomu, but maybe it could work better as Buddy, however I have half the sprites and I want to make a Stage, I'll do that soon.

Update: 21 Dec, 2023 @ 7:00pm

v0.21

Changes:
+ Buff
- Nerf
* Fixed

*All the hit effects are better.

*Dashstart animation fixed.

Update: 21 Dec, 2023 @ 2:53pm

v0.20

Changes:
+ Buff
- Nerf
* Fixed

*Now Fstrong and Nspecial works as they should be and cannot be canceled during execution.