Rivals of Aether

Rivals of Aether

Raknar
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Update: 21 Jan, 2024 @ 9:30pm

v2.4

-------------------------------------------------------------------------------- v2.4 This update exists because someone called my animations janky (and that hurts), also there is alot of bug fixes and balance changes, it doesn't change general gameplay, it is just more consistent. I'm working on a rework, but that will come out when it's legal. Changes: + Buff - Nerf * Fixed - wave_land_time 9 > 7, i don't now why this was so high. * Now there is a check for the people without right stick, the time you have to press down above a "Sand sink" to use "Raging Sand Storm", it should be more consistent now. * The description for "Gritty-Mix" now is more specific, "you need an available jump to be able to execute, if you use the second jump this feature is disabled" (in the code I have icons for that, but I don't like it). * Alt "Berserker" was replaced for "Genesis". + New color varriant: "The king of fighters". * The outline on color variant "Chomu", "Early access" and "Milestone", now is fixed. * The tombstone armor is more consistent now. * The name "Rertile hurricane" now does not refer to "Flying slam", it was confusing. * Dtilt: More startup from 5 > 6, more active time from 8 > 10 and more endlag from 9 > 10. * Dattack: Has more endlag and a ground friction fixed, the active window is more notable. - Fair: Has more startup 8 > 10, active from 10 > 12 and less endlag 12 > 10, also the animation now looks a little bit more smooth. * Nspecial(Throw): Fixed input, you can change the trajectory of the throw during the execution of the input. * Nspecial(Suplex): Fixed input, now ejected by pressing attack as it should be. - Fspecial: The active window is short from 16 > 14, it doesn't look as much but make a great diference. * Uspecial(placha): The hitboxes was adjusted in ground hit and now uis more consistent in his hit confirm. + Dstrong: Less endlag 28 > 24. * Dstrong(sand sink): The "Raging sand storm" hitboxes was adjusted. -------------------------------------------------------------------------------- The damage, knockback and angle are the same in the sprites that were updated, this is just an "animation quality" update. Adjusted some animations: * Intro (now is not the taunt anymore). * Taunt (the loincloth now have movement). * Jump (now is more smooth). * Roll (death pixels gone). * Airdodge (more smooth) * Hurt (all). * Ftilt (death pixels gone). * Uspecial (Better crossbody pose and plancha ground hit vfx). * Dstrong (generic spin sprites now has a better shape to look more like a crocodile death roll). In future updates following this aesthetic line I may add more original sounds. -------------------------------------------------------------------------------- To you: I want to thank you, who reads me today, for all the interest, support and feedback that I went so far in the development of this character is due to you, I have dedicated all my efforts to giving my best work and I hope you enjoy it. Thanks for your support. --------------------------------------------------------------------------------

Update: 18 Jan, 2024 @ 10:04pm

v2.3

-------------------------------------------------------------------------------- v2.3 Changes: + Buff - Nerf * Fixed Hitbox adjust: * Bair: Hitboxes are no longer full body. * Uspecial (bite): Was adjusted, are no longer full body. * Uspecial (crossbody): Was adjusted, are no longer full body. + Dspecial (bite): Now it work as it sould be and are not full body anymore. --------------------------------------------------------------------------------

Update: 18 Jan, 2024 @ 12:02pm

v2.2

-------------------------------------------------------------------------------- v2.2 Thougts: I think... i hate balance patches. - Modify statistics: weight and speed. (check) - Optimize the color change code in "tombstone". (check) - General balance. (check) -------------------------------------------------------------------------------- Changes: + Buff - Nerf * Fixed * knockback_adj was adjusted from 0.82 > 0.84. * air_max_speed was adjusted from 4 > 3. * air_accel was adjusted from 0.25 > 0.2. * jump_speed was adjusted from 8 > 11. * short_hop_speed was adjusted from 6 > 7.4. * djump_speed was adjusted from 10 > 11.25. * Fstong knockback was adjusted from 8 > 7 and scaling from 0.6 > 0.8. - Fstong in "sand sink" knockback was adjusted from 9 > 8 and scaling from 1.4 > 1. - Dstrong has less knockback from 6 > 5 and scaling from 0.7 > 0.6. * Dstrong in "sand sink" was adjusted. * Nspecial(Throw) has less knockback from 6 > 5 and scaling from 0.7 > 0.6, and fixed a bug where the sand sink would disappear during execution. --------------------------------------------------------------------------------

Update: 17 Jan, 2024 @ 10:24pm

v2.1

-------------------------------------------------------------------------------- v2.1 *"Sand Sink" burst effect fixed, it rarely does not show up. --------------------------------------------------------------------------------

Update: 17 Jan, 2024 @ 1:51pm

v2.0

-------------------------------------------------------------------------------- v2.0 *The color change in "tombstone" was fixed, now is more optimal. *Version control. --------------------------------------------------------------------------------

Update: 17 Jan, 2024 @ 9:22am

v1.9

-------------------------------------------------------------------------------- v1.9 *Afterimage fix in nspecial. --------------------------------------------------------------------------------

Update: 17 Jan, 2024 @ 12:00am

v1.8

-------------------------------------------------------------------------------- v1.8 Adjusted some animations: *Idle *Crouch *Walk *Walkturn *Wavedash *Parry *Roll Forward/Backward -------------------------------------------------------------------------------- Changes: + Buff - Nerf * Fixed +Dtilt has leff active hitbox and faster startup. --------------------------------------------------------------------------------

Update: 16 Jan, 2024 @ 8:15pm

v1.7

-------------------------------------------------------------------------------- v1.7 Note: I understand that small bug fixes and balance patches are welcome, but none of this is a rework. I know that I previously said that there would be no more changes coming and this is late, these are the last strong changes I have for Raknar without a rework to his kit itself. I hope you enjoy it. -------------------------------------------------------------------------------- Changes: + Buff - Nerf * Fixed * Hitstun_grav go from 0.51 to 0.55, now Raknar is more punisheable. - The Bair now have more startup and less knockack scaling from 7 > 0.8. - Nair his body hitbox is no more full body and has more endlag. --------------------------------------------------------------------------------

Update: 16 Jan, 2024 @ 7:27pm

v1.6

-------------------------------------------------------------------------------- v1.6 *Now the Nspecial has a "afterimage" effect instead of that blur, it's just visual details. --------------------------------------------------------------------------------

Update: 16 Jan, 2024 @ 12:26am

v1.5

-------------------------------------------------------------------------------- v1.5 Still... ... Well, that was weird, it works now but i dont know how... if you have that problem just download stages, looks like it works. --------------------------------------------------------------------------------