HUMANKIND™

HUMANKIND™

Extended Naval Combat (ENC)
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Update: 3 Jul, 2024 @ 2:11pm

Added Volley Gun, and intermediate unit between Organ Gun and Gattling Gun

Update: 3 Jul, 2024 @ 4:32am

Added Sonar Buoy and Mountain Top Radar Station, and added influrnce cost to all generic districts which scale with district amount, empire fame and empire era

Update: 2 Jul, 2024 @ 4:28am

Increased exploitation range Fihing village but removed City bonusses. limited Lumber encampment to forest and woodlands. Removed exploitation from Lighthouse

Update: 1 Jul, 2024 @ 8:29am

Increased cost late game technologies

Update: 1 Jul, 2024 @ 12:02am

Restored Administrative center FIMS exploitation to vanilla

Update: 29 Jun, 2024 @ 5:20am

Restored Administrative and Outpost ability to only exploit Food and Production

Update: 28 Jun, 2024 @ 9:00am

Improved the odds of Nuclear Proliferation and the likelyhood the AI will build Nuclear Test Project

Update: 28 Jun, 2024 @ 5:32am

Increased number of science stars required in the Industrial Era. Improved build AI

Update: 27 Jun, 2024 @ 10:55am

Added River Farm District, Added Farm Village District. Rebalance Lumber Encampment. Added Maker district requirement to Non emblematic Naval Units

Update: 26 Jun, 2024 @ 12:31am

Fixed incompatibility issue with VIP modpack