HUMANKIND™

HUMANKIND™

Extended Naval Combat (ENC)
Showing 11-20 of 98 entries
< 1  2  3  4 ... 10 >
Update: 19 Aug, 2024 @ 3:39am

Removed duplicate stone quarry icon from techtree

Update: 14 Aug, 2024 @ 3:04am

Balance fix: removed worker for stone quaries

Update: 14 Aug, 2024 @ 2:32am

Fixed stone quary not appearing in buildable districts

Update: 7 Jul, 2024 @ 8:22am

Rebalanced Culture cost for Independable Districts

Update: 7 Jul, 2024 @ 3:24am

moved Fortified Village (aka Castle) to Military Architecture, which now start near the begining of the medival era as it used to in vanilla

Update: 6 Jul, 2024 @ 5:21am

FIxed issue where Anti Cavalry Trait was not effective versus Light Cavalry unit types

Update: 5 Jul, 2024 @ 3:33pm

Fixed commercial district beeng buidable in the Ocean. Added Fortified Villa District

Update: 5 Jul, 2024 @ 3:49am

Stone Quary now produces Stone Resource. Stone Walls now require Stone to be build

Update: 4 Jul, 2024 @ 7:43am

Added Stone Quary District

Update: 3 Jul, 2024 @ 9:50pm

Fixed compatibility issue with