HUMANKIND™

HUMANKIND™

Extended Naval Combat (ENC)
188 Comments
SaigaBR 22 Aug @ 12:00pm 
@Giant Enemy Crab same here
Kedi 23 Jul @ 6:31pm 
@Giant Enemy Crab Same!
Giant Enemy Crab 22 Jul @ 8:25am 
Every time a new Humankind patch drops I check back to see if this mod has been updated, it makes the combat so much better that I that I'd redownload humankind in an instant if I knew for sure this mod would work.
Kedi 19 Jul @ 4:41pm 
Really wish this mod was working :(
Crippled-Knight 12 Jul @ 4:13am 
Are naval transports now balanced or is putting ancient units on ships still meta?
humesskind 14 Jun @ 9:03am 
i checked and i think coveyor belt is a bug
humesskind 14 Jun @ 7:53am 
Conveyor Belt no longer add +2 access on coal deposit. is it a bug or have you change the tech/infrastructure to so?
The Golden Student 10 Jun @ 7:48am 
I get endless turns around turn 300 - 400.

So far it seems to be this mod from the Tripple Alliance package as I can play without issue using VIP + Superpack + Compatibility patch.

The issue seems to be the modification of "stateShare" function while the "stateShare" "stateShareHeader" and "stateShareAncillary" functions no longer exist in the base game (should anyone still be updating)
March 27 May @ 2:08pm 
@BlueSpeed None that I encountered in a marathon speed game. And that's with the VIP modpack and ENC+VIP patch
BlueSpeed 26 May @ 1:34pm 
Is the mod working now guys? No endless turns?
Winton036 17 May @ 6:21pm 
Were new unit 3d models added to this mod? It's been awhile since I played
March 4 May @ 2:03pm 
Oh, also, keep in mind that the AI has the same era star requirements
March 4 May @ 2:02pm 
@SergeantWupass I have no issue getting 20 era stars, but I also mostly only play on Metropolis or Nation difficulties. As far as the game ending too fast (unless by the AI completing other methods), are you disabling turn limit? It does recommend that above.

"I still recommended you disable the turn limit when creating a new game"
SergeantWupass 3 May @ 5:34am 
@March Yes i saw that but all era stars in industrial age? it made it nearly impossible to advance without myself or one of the AIs conquering enough territory to essentially become unbeatable and pretty well end the game by the time you advance to the last era. does anyone know of any era stars requirement mods that might still be functional? i like to have actual challengers in the last era that's a hard ask with the current setup in this mod
TrippinDaJive 25 Apr @ 6:00pm 
Spear units from early era don't have anit-cav bonus.
March 22 Apr @ 9:25am 
@SergeantWupass That's not an issue. That's a feature of ENC. Been around for quite some time.
From the mod description above...
"To compensate for the longer endgame, Era stars requirement has been increased for the Early Modern and Industrial Era."
SergeantWupass 21 Apr @ 7:09pm 
is anybody else running into an issue using this and vip + compatibility where they need 20 stars to advance past industrial age?
DrumDrum100 21 Apr @ 5:19pm 
I played as the Tongans from Super Pack, using the triple alliance compatibility mod and could not build their unique seafaring unit. Was also blocked by the new ships added by ENC.
DrumDrum100 21 Apr @ 5:16pm 
@March Same thing happened to me as well!
March 18 Apr @ 12:51pm 
I *think* I have a bug in ENC. I went Polynesian for era II, and I can't build the Faulua. Pentekonter seems to override it. I am using VIP and the VIP+ENC compatibility patch as well. Mod load order: VIP, ENC, Compatibility... as recommended in the text of the compatibility patch.
koncik 13 Apr @ 1:46am 
We are so back. Love the author :HKStability:
Altitude-1 11 Apr @ 11:41pm 
Just finished a game with it, Only had turn pending 2 times, but saving then loading while turn is pending fixed it.
Kato Terrance 9 Apr @ 4:35pm 
@Chad, no these series of updates were implemented because they fix those issues.
Chad 9 Apr @ 7:40am 
Does anyone still have the infinite turn pending bug after the update???
tonyd9298 6 Apr @ 1:21pm 
omg omg omg yes
HDC 6 Apr @ 2:28am 
I Love You MANNNNN!!!!!!!!!!

ENC BEST:Tokyoheart::emarke:
Wombatz 5 Apr @ 2:21pm 
Thx for updating Dev!! Will the Long Range Nuclear Weapons mod also be updated soon? Just wondering!
Xerial 5 Apr @ 12:38pm 
w update thank you dev
ldubose 5 Apr @ 11:23am 
Update W.
woow updated!!!! Thx Dev bro
Kato Terrance 27 Mar @ 6:47pm 
No, but there is a fan who has seemingly figured out the issue on the discord. They are looking for community feedback on how to implement the solution.
1david25 24 Mar @ 5:04pm 
Any update on the remake?
Xerial 20 Mar @ 10:12am 
would be amazing once updated
thank you
koncik 14 Mar @ 3:43pm 
This is, quite literally one of best and essential mods for Humankind ever created. Fingers crossed and best wishes for the author.
SergeantWupass 13 Mar @ 3:56am 
great to hear that the creator is working on this, ENCReload is such an essential mod to make humankind's modern combat even a bit interesting.

If you're reading this FreeThinker thank you :steamthumbsup:
Grathocke 10 Mar @ 8:17am 
@FreeThinker This is best mod there is. I'm finding it hard to wait patiently, but I'm glad you're working on it. Thanks
Kato Terrance 3 Mar @ 2:35pm 
@steemroller @HDC he's reworking the mod to fix a game breaking issue. This takes a lot of time to do and I'd rather him do that then update this to work for current version.
steemroller 2 Mar @ 6:37am 
Looks like CSP and/or VIP changes have made it incompatible with ENC.

Do changes get communicated/tested before release across most popular mods? Is there a timeline for fix?

These three mods (at least) keep my from moving on to Civ 7. ;)
HDC 2 Mar @ 4:05am 
Update plz
MacDurious 15 Feb @ 5:14pm 
@Allyoubugsgetoffmylawn what version did you download?
MacDurious 15 Feb @ 5:06pm 
@Deez I tried this but you then have to save and load it for every turn after the bug. Big sad face, really like this mod but unplayable currently with it.
SaigaBR 13 Feb @ 8:35pm 
Great news!!
March 11 Feb @ 7:08pm 
That's wonderful news Kato!
Kato Terrance 11 Feb @ 6:27pm 
Last bit of unintended sneak peek we had was that he is BASICALLY remaking the entire mod, he basically teased it in the games discord that he was working on it. EncReborn, indicating a rework of the mod.
Deez 8 Feb @ 9:04pm 
@spetsnaz if you save during the pending turn and then load that save it will work!
Spetsnaz 5 Feb @ 2:58pm 
Pending Turn bug. :(

Very good mod but unplayable, first game stuck at turn 217, second game at 296. Waiting for a fix.

No other mods in use.
[Ω]OSFox 3 Feb @ 7:54pm 
Game breaking bug still here. Avoid to play with this mod until new update
burningftw 28 Jan @ 12:33pm 
was playing with triple alliance perfectly fine till turn 128 and got infinite pending bug gg.
莫漠 17 Jan @ 8:18am 
Is there any way to separate stone quarry mechanism out of this mod ?
If that's what caused all pending turn bugs.
Another suspicion is VIP mod, but the creator claims their mod is clean to play alone.
Maybe make a com-patch with VIP ?
ComboBreaker 15 Jan @ 11:36am 
I am playing with only this mod and I get the pending turn bug. It happened to me in turn 63, loaded the game and then in turn 64 again and so on.