Space Engineers

Space Engineers

NPC Provider (BB)
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Opdatering: 31. aug. kl. 13:44

- fixed encounters have new attributes in the FixedGridsConfig.xml which allow the fixed encounters to announce themselves to players
- Announce: when set to true, the fixed encounter will announce itself when it is available. This is done through the GPS which needs to be configured in the FixedGridsConfig.xml, fixed encounters do not announce themselves by default.
- GpsName: name of the GPS under which the fixed encounter will be announced.
- GpsDescription: description of the GPS under which the fixed encounter will be announced.
- GpsOffset: how far from the actual spawn will the GPS appear (this should be 0 for fixed encounters in gravity and something above 0 for space fixed encounters, to avoid players jumping directly into it).
- GpsColor: possibility do define custom GPS color, Orange by default.

Opdatering: 29. aug. kl. 9:52

Config + Faction definition + Prefab validation. Runs after everything gets loaded and started up, will provide comprehensive reporting in the log right after the line "##MOD: NpcProvider running, HAVE FUN :)"

Opdatering: 28. aug. kl. 10:19

- UseAllRemoteTypes custom toggle added, this allows users to use any remote type, if encounterType is used in the custom data, the remote will be tracked and recognised as if it was the one from the NPC provider. This might conflict with any other code these other remotes have linked to them.
- Removed icon attributes from the definition which overrides vanilla contracts, this should stop SE from complaining about missing textures.
- NPCs get initialised AFTER the NPC Provider loads the faction definitions, that way, they won't be dead after the game load. Keep in mind that they are initialised as new NPCs, they do not remember any links to missions.
- /npc mission invite command had possible null pointer exception if missions did not have objectives initialised yet, so I added null checks

Opdatering: 26. aug. kl. 12:37

- spawn triggers + despawn triggers re-named to spawn rules and despawn rules (I will be working on actual NPC death triggers and it would get confusing).
- your config files will be automatically copied into the new files with new file names. You can then delete the SpawnTriggers.xml and DespawnTriggers.xml.

Opdatering: 25. aug. kl. 10:17

when the fixed encounter spawns, BuiltBy is set to 0

Opdatering: 24. aug. kl. 15:08

fix for NoDefaultSellGrids not being taken into account by free ports during free port creation

Opdatering: 24. aug. kl. 14:08

command to show dynamic economy modifiers /npc economy dynamic

Opdatering: 24. aug. kl. 13:40

dynamic amounts for sale and purchase on NPC trade stations and ships based on the dynamic economy modifiers

Opdatering: 23. aug. kl. 14:37

methods selecting prefabs for spawning will select backups in cases where npc faction definition has entries, but not of the required type/size

Opdatering: 23. aug. kl. 1:39

minor hotfix for a method which selects valid space prefabs for cases where NPC packs might not have any prefabs of the required size