Space Engineers

Space Engineers

NPC Provider (BB)
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Opdatering: 2. nov. kl. 16:06

Replenishment code fix to correctly re-fill weapons when non-default ammo is chosen.

Opdatering: 2. nov. kl. 14:02

- new custom toggle: HideSpamDebugLog, when set to false, it shows the prefab and wc magazine load info in the log
- wc magazine validation to filter out wc magazines which are not hardpointUsable

Opdatering: 2. nov. kl. 11:41

- Fixed weapon types data caching, should reduce the number of calls to the WC api when NPC ships with fixed weapons are initializing.
- WC ammo randomiser, if WC weapon has multiple ammo types, the NPC will pick one at random, and use it for all weapons of the same type on the grid (to avoid situations where the ship has 4 weapons of the same type and each shoots something different), it is a hard set functionality atm, but if it is going to cause issues for anyone, I will add a custom toggle to disable this.

Opdatering: 28. okt. kl. 7:40

Locations can be defined to contain NPC presence, when the Location is being held by the NPC faction, you can use the LocationPresence config attribute to define if there should be some ship or station presence.

Opdatering: 21. okt. kl. 13:47

Locations can be defined to generate territories (with all the random spawn alterations that come with them)

Opdatering: 14. okt. kl. 10:11

apostrophe in the location names fix

Opdatering: 14. okt. kl. 6:58

Locations update PT2:
- Locations can be defined to contain different random spawns than the rest of the map
- Locations can hold custom NPC Faction Definition Overrides and custom Spawn Rules

Opdatering: 10. okt. kl. 10:29

Locations update PT1:
- Locations can be sieged and conquered + news voice lines
- Location can be defined to announce that players are entering or leaving them
- Planets and Locations can be defined to provide or cost specific Economy or Military value per regeneration tick
- Economy and Military regeneration for factions is now fully configurable
- When vanilla config override is disabled (ForceWorldConfig value) it restores default values if it finds overridden values in the sandbox config. It does not restore Economy values, as NPC Provider works better with it's own economy system.
- LocationConfig.xml, PersistentData.xml and PlanetaryHoldings.xml contain additional config values

Opdatering: 1. okt. kl. 8:43

Shield replacer method validation fixed, shields were placed even on prefabs where they should not have been.

Opdatering: 28. sep. kl. 0:56

Military Power (Fleet Power) is capped at 500%, as this stat is not used for anything else than siege declaration at this point, this change will prevent players to swing the value so wide that others are unable to force siege by attacking certain faction.